Sister Mary Catherine brandishes a cross that begins to glow with holy light. The cross explodes forward with allthe righteous might of a Saint of God. Those who have been rebuked will be sent away from Sister Mary Catherine.
Spend an Action to activate. Select a target within 45 feet. You must actively and obviously use A Cross to activate this Effect. Roll Perception + Occult Difficulty 6. The target may contest by rolling Mind, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 1. Armor is fully effective against this damage.
You may use this Effect to Defend or Clash in Combat, including against ranged attacks such as firearms.
If the target receives an Injury, they are knocked back 5 * Severity feet.
This Gift's level is capped at 2 Gifts and cannot be increased further.
My body morphs
Exert your Mind and spend an Action.
You transform into Tiger until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Leon begins to perform a series of odd hand gestures, each an occult ritual that those in the know may recognize before striking the target with his palm. Each palm strike creating a singular rune matched to a different shinto god that begins to rotate furiously as it blurs faster and faster with each strike until it forms a nine-fold circle and then plunges into the lock, which can then either be sealed, opened, or shattered by the energy within depending on the final gesture Leon executes. A palm strike to shatter, a gesture of Kai to seal, and a gesture of Mudra to open.
Leon had felt the pain of arcane bondage before. What it felt like to have your soul shackled and your body unable to listen to a single command. He had broken those shackles, mostly, and today he had learned what incredible things the universe held. How others could take your body and leave you trapped by simple bindings that one could not even see. Leon would not have this, he would not have his body, his mind shackled by these profane others who had come to make him a slave again. Never again.
So he set out and studied at every Shinto shrine he could find. From every priest, he could meet to find a solution to find a Kami that would grant him the power to shatter these seals in exchange for the incredible divine offering he had been given for his victory, and his studies came to an unfortunate realization.
No single Kami could grant the power he needed, to shatter these otherworldly things and the stone that had one yoked his soul, to seal them forever so that he would never again need to fear the shackling power of the killing stone or this new threat again he had but one offering to give, but his cause for once was just, and he went to the shrine dedicated to the pantheon of the Shinto gods. On his knees he begged as he presented the offering, knowing that it alone was not enough but that their world and so very much more was at stake, and so he implored. Their duty as Kami went beyond the petty struggle of Yokai and Kami, that they needed to unite and he would be their agent on this plane if that is what it took to recognize that the universe was more important than the squabbles of individual men and women. Divine, Yokai, or Mortal. It mattered not, they were in the face of an incredible threat. Thus, the gods listened, and they accepted. Though they demanded they each be honored with a gesture before this power was used, together they would grant him the power to shatter, seal, or open these strange things but they would need his offering in exchange. The world at stake or otherwise, bestowing a divine boon such as this without compensation would render them weaker in the coming conflict. Thus, Leon parted with the boon he received and returned to begin studying the gestures and through that study created the nine cutting fingers.
臨/Rin: Tensho Kodaijingu/ Amaterasu Omikami
兵/Pyō: Sho Hachiman Daijin
闘/Tō: Kasuga Daimyojin
者/Shā: Kamo Daimyojin
皆/Kai: Inari Daimyojin
陣/Jin: Sumiyoshi Daimyojin
列/Retsu: Tanyu Daimyojin
在/Zai: Nittenshi
前/Zen: Marishi-Ten (Marici -Skt.)
Exert your Mind and spend two Actions performing the following ritual: Performing the Nine cutting fingers gesture on the target. Select a door, container, knot, or lock within arm's reach. This can be used on Alien targets. You must actively and obviously use A ritually blessed key to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
You may Exert your Mind and spend two Actions to seal a lock or a closed door. Sealed doors / locks cannot be destroyed, removed, or operated by mundane means. When sealing a door, you may specify a passphrase which grants access.
Ricter has started to befriend Kazarisu, a Kamaitachi yokai spirit that accompanies him. However, he needs a bit of 'motivation' to do more than just protect him, as such he feeds him a pint of alcohol to offer some inspiration.
Kazarisu resembles a stoat in appearance and size but can grow to be as big as a wolverine if he wishes, with paws that can extend into sickle-like claws. He has jagged white fur that is smooth to the touch with black coloring on his tail tip.
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"I've learned in nearly half a year that Kazarisu is a bit fickle, likes stupid jokes that I make, chicken, and drinking. I'm glad to have him around but he tends to be a bit of a menace, especially when he chugs a whole bottle of wine and ends up cutting up my curtains...Nonetheless, I'm starting to like him, we even started watching soap operas together."
"Lately, I have been demanding we work together but he just lacks...motivation, not in a bad way though. So I bribe him with some wine occasionally, which seems to give him a physical body somehow, probably some form of yokai logic. Although he's mentioned that if he 'died' he'd just revert to his more spiritual clingy self, which was a relief."
Exert your Mind and spend an Action.
Summon a single Sapient Kamaitachi at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
I telephathically enter one's mind and screech and troll them, roasting and trolling as much as i can, causing them damage written in their brains
Exert your Mind and spend an Action. Select a target within 45 feet. Roll Intellect + Performance Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 4.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up ectoplasm in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.
If you perform an all-out Sprint while this Effect is active, all Attacks targeting you suffer -3 dice for the next Round.
You may only use this Effect once per day.
Through years of practice, the mobster is able to shatter someone's kneecap without much effort.
Spend an Action. Select a Living or Animate target within arm's reach. You must actively and obviously use a melee weapon to activate this Effect. Roll Brawn + Melee at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
All alterations you make must damage the target's knees.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
The creature's claws rip through the poor, defenseless doctor's coat, opening deep gashes in their gut. It bares its fangs to lunge for the killing blow, but the doctor looks up at the attacker. Their eyes filed not with utter terror at their imminent demise, only a look of disappointment and pity. Touched, the monster hesitates. . .
This Effect activates whenever you receive a Severity 2 or higher Injury from an attack. It does not require an Action or Exertion. Select a Living target within 45 feet. Your target should be intuitively based on the triggering event. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by remorse for hurting such a pure soul. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.