Luci takes out her multi-tool and conducts rudimentary maintenance on an object, imbuing it with her shadow. It takes a lot out of her to use, but the result is usually worth it.
On firearms, her shadow will slink along the barrel and firing mechanism, making it far more efficient and adding its own kick to the fired bullet, making it deadlier while also assisting to manage recoil.
On melee weapons, the shadow slinks along the weapon with either barbs or thorns.
On armor, Luci's shadow hides under the armor and when a weapon or source of damage approaches, it seeps out and attempts to block or deflect the incoming damage.
Exert your Mind and spend a minute to activate. Select a non-Alien Device within arm's reach. This Effect cannot be used unless Luci must be in sufficient darkness or shade to use this power.. You must actively and obviously use Multi-Tool/Swiss Army Knife to activate this Effect. Cannot be used to improve Armor.
For the next day, your target receives 2 extra dice to all actions taken with its intended use.
Zephyren's birdlike senses have attuned him to the so-called languages of the animal kingdom. He can finally comprehend the song of the forests, but this is only the beginning.
On music:
It's a blemish in Zephyren's past, yet one of his most fond highlights all the same. The sense of community that music brings is universal, as anyone can understand when a score sounds upbeat or solemn. He could put his emotions into it and no one would know the subject of his grief, only that he does have feelings after all. It never quite leaves his mind, so he finds himself stopping in his tracks whenever he hears it - whether geophonic or anthropophonic or biophonic - he has to appreciate how it all flows together.
On animals:
Wildlife is harder to spot in Hong Kong, with all the urbanization. Zephyren remembers his first few months in Canada, which were often spent just gawking at the animals he's never seen. Particularly, he had no idea coyotes were dangerous. Whoops.
On comprehension:
Now that even animals can speak to him, he has more noise to filter through. It might just be his downfall.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
The stalker hides from their obsession, watching their every move, detailing, protecting from the shadows.
Exert your Mind and spend an Action.
You and everything you are carrying is obscured in one of the following manners. Lasts 30 minutes.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Possession of this Power grants the following Trauma at all times: Is It Love? - You become deeply attached to an unhealthy degree. (At the start of every Contract, roll Self Control for each contractor or otherwise exceptional individual present. If you fail, they become your Obsession for the Contract. If you succeed every roll, the GM determines your obsession for the Contract. You must roll Mind@6 -3 dice to deny any request from them, and they now qualify for your Obsession Limit. If you already have an Obsession present, don't roll this Trauma).
Stringendo una qualsiasi collana formata da denti, ossa o altri frammenti animali tra le mani, Ulisse può comunicare con animali e umani. La collana emette una leggera luce.
Se parla con animali, gli altri lo sentono fare i versi di quell'animale.
Se parla con umani, gli altri lo sentono parlare nella lingua dell'interlocutore.
You gain the following benefits at all times. You must actively and obviously be using Collana con denti/ossa to gain the benefits of this Effect.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
Vera’s hands can extrude webbing like sticky thin threads, and she uses this to cling to surfaces, and hang off of ceilings.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nothing visible. Eric grits his teeth and pushes on, ignoring the pain, fueled by his desire to overcome.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The detective can flash their badge and bark out orders to a person or a crowd, and the target will have trouble ignoring their command.
Exert your Mind and spend at least one Action. All Sapient targets within 20 feet of you are affected. You must actively and obviously use a police badge to activate this Effect. Your target cannot be engaged in Combat. Communicate a command to your targets. Roll Charisma + Influence at Difficulty 6. Any affected targets may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your targets will be compelled to follow your command to the letter-- but not necessarily the spirit-- of the command until they have completed it or for your Contested Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. Commands may force a target to violate one of their Limits, and they will need to make a Trauma roll once the suggestion wears off.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.