Michael is an expert soldier, able to shrug off pain and distraction without a thought, but is unfortunately not great at distinguishing friend from foe.
Exert your Mind and spend an Action to activate.
Your Body and Mind Penalties are reduced to 0. Lasts for one hour.
If you are Stunned, you may Exert your Mind to instead still take actions, but at a -2 penalty, for the duration of the Stun. If you are knocked out, drugged, or otherwise made unconscious, you may Exert your Mind to wake up.
Possession of this Power grants the following Trauma at all times: While this effect is active, you must roll Mind difficulty 9 to not attack the closest target to you.
The more worn down she get's the Brighter her eyes seem to glow a pale blue light
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage. Only applies while you're performing Combat Actions.
Stress from Injuries acts as a dice bonus instead of penalty.
He takes all the damage head on and turns the tables in the matter of seconds. He's not afraid of any little bullets, he's more afraid of the infant growing up to become a villain he might have to one day take down. So he decides to show that even normal people can fight back!
Exert your Mind and spend an Action.
Your Stress from Injuries is reduced to 0. Lasts three hours. Does not reduce Stress from Mind Damage.
Stress from Injuries acts as a dice bonus instead of penalty.
Osmand's scar covered body continues working, years in the mines is nothing compared to this.
You gain the following benefits at all times.
Your Body and Mind Penalties are reduced to 0.
As a Candyman, one must be like all candies. And in the world of candy, no sweet is tougher than a Jawbreaker. It lasts for hours. Bismarck has learned to carry the mindset of one, and now resists his pain just the same as a Jawbreaker lasts in the mouth for hours. His gob-- or rather, his self-- cannot be stopped (Ha!). An autopsy or similar investigation reveals that his pastry brain has chunks of jawbreaker strewn about in it; a sort of cake-candy mixture. His skin, too, has tiny pieces of red, blue, and yellow color that are typically seen in jawbreakers.
You gain the following benefits at all times.
Your Body and Mind Penalties are reduced to 0.
Ramsey’s experience as a child has hardened his resolve, damage to his body and mind do not bother him. Physically, he has been branded with a large Eye on the back of his head, which opens to reveal an actual eye when Ramsey uses his powers.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Battle Scar: Soft Spot: Back of head.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.