Sherry, now starting to live up to his name, pulls out a magnifying glass and focuses his power through it. The magnifying glass starts showing him how the target died, where it last walked, etc etc. He can follow its footprint, learn if the death was of a suicide, a gunshot, a suicide, etc etc.
Spend a minute to activate. Select a Corpses within arm's reach. You must actively and obviously use Magnifying Glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn all the following information about your target:
This Gift's level is capped at 2 Gifts and cannot be increased further.
Interweaves with the energy of an object to see if it has any supernatural properties and its purpose
Spend a minute. Select a target Object within arm's reach. You must actively and obviously use Notebook of occult knowlege to activate this Effect. At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see rotten tentacles spread out of his arm and wrap around the object.
This Gift's Cost is capped at 2 and cannot be increased further.
The Gods of Ancient Egypt are renowned for their treasures. By holding or touching an item with one hand & making mystic passes with the hand bearing the Seal of Nephthys, Jules may invoke the Goddess to learn who values it, where it has recently been, & the presence of magical influence.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Dexterity + Thievery at Difficulty 6.
You learn all the following information about your target:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Futuristic looking eye-like device implanted within the eye socket of Sevi's missing eye. When used, it will light up and whir, inspecting the object, and wire the information directly to Sevi using state-of-the art tech.
Spend 2 Actions. Select a target Object within arm's reach. At the end of your investigation, roll Perception + Science at Difficulty 6.
You learn all the following information about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
Open up a musky tome. Its pages flutter as it turns to a page it did not previously have: a description about the object right in front of you! The book will answer your questions about where the object was made, who by, and how it is used.
Exert your Mind and spend a minute. Select a target Object within arm's reach. You must actively and obviously use An old musty tome to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
Dragons, naga, fey, and creatures of all types tend to collect and hoard. The problem is knowing about what is in your hoard, what they do, and what other beasts lay claim to your wealth. Now you can intuit that information by spending time with new pieces, studying and examining its exterior and underlying powers.
Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target: