With years of refining and at first no clue on gator wrangling he has resorted to his hands in his beginning of his occupation, having transcended the boundaries of regular hand to hand combat as he realizes that he has these skills as he has been using his guns more often than his hands, wearing his ole Crocodile Leather gloves as at first glance it may look like he has scales and sharp alligator claws on his hands but then focusing on in, they do look like just gloves with your regular alligator skin, odd.
You gain the following benefits as long as you are engaged in unarmed combat. You must actively and obviously be using Crocodile Leather Gloves to gain the benefits of this Effect.
Your unarmed attacks deal +0 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage.
You also gain the following effects:
A sea of chi, but no bending to channel it into. But what if instead of moving earth, I use it to move my fists? What if instead of stopping attacks, I stop chi?
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
The fearless little Latina will go head to head with anyone and now anything. The hot head and now hard handed chola will punch out anything she deems worthy of punching.
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
Harry has been a dick all his life and his name and stature made him grow up strong. Know things in front of him better watch out.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
What self-respecting Irishman doesn't know how to throw a good punch?
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Bonus Damage Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
The close-quarters doctrine employed by SILVERHOUND's operatives teaches one to be as effective with the natural weapons granted by one's hybrid form as they would be with any weapon. Far from the thrashing of wild beasts, Lorelai's slashes and bites are measured and surgical-- focusing on disabling a threat to her charges as quickly as possible.
You gain the following benefits as long as you are in your hybrid form and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Protect the Pack: Whenever someone who's part of you team or under your protection is in danger, you must roll Self-Control or immediately come to their aid, even at personal risk.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects: