Jules has learned how to tap into the energy around him. He pulls out a map of the area. Lights some candles and his eye turn black has maps out the area around him. He begins his prayers to the goddess and drink Egyptian beer (cold temperature if your please) he take a drag of some fine cigarettes as he quickly maps the area looking for items of power and the supernatural.
Take a Severity-1 Injury and spend a minute to activate. Investigate an area with a radius of up to 500 feet This Effect cannot be used unless Night/shadows. You must actively and obviously use Amulet to activate this Effect. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn the following information about the area:
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
With the book open, a page is written that requires one to be able to decipher its wording. With each text writing itself, after a minute, one will be able to look into the page and see the information they seek.
Spend a minute. Investigate an area with a radius of up to 500 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
jhonny lift his map an clears the area around him knowing many aspects about it
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use map to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
This device can find any unusual energy in an area.
Expend a point of Battery and spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
Possession of this Artifact causes the following Trauma to manifest over the course of a day: compulsion to never leave a teammate behind or harm a teammate. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You may only use this Effect once per day.
Edward can investigate the details of a murder scene and reconstruct the evidence in his mind as if he was the murderer to see how it would have happened and guess the murderer’s state of mind/motive/psychological profile. While this is happening he acts accordingly to if he was truly living the experience, stepping where the killer seemingly would have been etc. (other than actually commuting a murder obviously)
Spend a minute. Investigate an area with a radius of up to 100 feet This Effect cannot be used unless only works in a murder site. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
The user inserts or siphons the necessary energy into the Echo Tracer before activating the effect. This emits a subsonic, imperceptible pulse that reverberates through the user's surrounding area, which creates a map of its layout onto the screen similar to a radar and detects the presence/locations of Alien energies.
The nature of this gadget's power as a legendary, one-of-a-kind artifact stems from its integration of code from the Maikendo cartridge/virtual reality, the creator seeming to have intimately experienced its deepest layers.
Spend a minute. Investigate an area with a radius of up to 500 feet You must use up 25 Wh of energy (roughly ten batteries worth, or half a portable charger's) in order to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
You cannot investigate the same area more than once per day.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area: