Umbra's shadow will climb up her own body like rolling black rainwater. Black tendrils will shoot to different portions of the wound and slowly close them up. If the wound would have killed her, a line of shadowy stitches will follow along the injury. Reference: Venom.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 10 minutes, starting once it becomes stabilized. Battle Scars caused by your Injuries are also healed when the Injuries that caused them regenerate. Any Injuries you receive stabilize automatically and do not deteriorate further.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive. If you take any Injuries that would kill you, they instead cause Battle Scars which cannot be regenerated through this effect.
The diamond and my chest surges nano bots through out my body giving me the ability to make weapons and protect myself.
You gain the following benefits at all times. You must actively and obviously be using The diamond and my chest to gain the benefits of this Effect.
You are permanently and visibly transformed: Diamond and my chest. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, your Charisma is increased by 1, and your Intellect is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
While in Toxic gases, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You may make a +2 Weapon Damage Palm Gun attack without additional equipment.
Possession of this Power grants the following Battle Scar: Giant scar around my neck.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot speak any coherent verbal language and must resort to other means of communication.
The Severity of any Injury caused by uranium is increased by 2.
The Rider's movements have reached their peak: their experience filming crowd scenes helps them walk across any gathering of extras, as they run across walls they seem unburdened as if assisted by wires, they carry civilians as if they were merely light mannequins, no matter the terrain or the situation the Rider runs on unrestricted.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
The user always seems unnaturally young yet still bears the eyes of one who has seen many things in their existence. To that end, their eyes always seem to emanate a slightly dark and insidious glow. To others, the eyes glow in this manner even when they are not focused on the user.
the user no longer requires the usage of oxygen and rest as most metabolic functions come to a halt, making the user look as young as they were when afflicted with the curse.
You gain the following benefits at all times.
You are permanently and visibly transformed: Glowing purple eyes. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Through the rapid awakening of the inherent divine titan blood in his body, Andrew gained the gait of a titan, both their strength, indomitable bodies, and their mass. . .for better and for worse
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You weigh at least 2500 pounds. All rolls to swim, jump, climb, or fly are made at +2 Difficulty. Many vehicles, structures, and similar have trouble supporting your weight and might break or not operate properly.
You also gain the following effects:
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.