The Rider takes out a card from their person and yells out "HENSHIN!" As they insert the card into the slot of the Rider Belt, afterwards by adopting multiple exaggerated poses each limb of the Rider is covered by armor and accessories, once the Rider is entirely covered in armor they recite their tagline and do one final pose and their transformation is finished.
The Rider armor enhances the the user's Physical Attributes and gives them access to the rest of the Rider Gear.
Exert your Mind and spend at least two Actions performing the following ritual: Activating the drive belt with a transformation card and reciting the oath to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You transform into a Sentai Ranger for 3 minutes. You have access to all of your Powers while you are a Sentai Ranger, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.
You do not suffer wound penalties while in your Alternate Form.
While transformed, instead of your normal clothes and equipment, you are equipped with: The Ranger Loadout
You may end this effect prematurely as a Free Action.
After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.
Uses a totem of an animal to perform a ritual calling on local animal, eagle, or jaguar spirits to transform the user into the corresponding animal. The transformation starts slowly with just superficial features (feathers, talons, hooked nose/beak) then rapidly ends with a quick change in size.
Exert your Mind and spend a Quick Action. You must actively and obviously use an animal totem to activate this Effect.
You transform into capuchin monkey, golden eagle, jaguar, or any region-appropriate small, medium-sized, or large animal until you transform into something else or choose to return to your original form. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
Possession of this Power grants the following Trauma at all times: technophobe.
The scene shifts as the Driver suddenly seems to feel the rage boiling up beneath the surface, the pain, the anguish, all coming up as his body slowly changes, flakes of skin burn right off his face, revealing the flaming skull coated in blue fire from underneath, the skin from his bones gone completely, revealing the Hell Rider, ready to take his screaming foes to the Underworld.
Exert your Mind and spend an Action.
You transform into The Hell Rider for 3 minutes. You have access to all of your Powers while you are The Hell Rider, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. Your Stress is reduced by 2.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Possession of this Power grants the following Trauma at all times: Vengeful.
Vulkan activates a setting on his wristband, and suddenly a transparent shield begins to form
Exert your Mind and spend an Action to activate. Roll Intellect + Technology at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage up to a maximum of half the total damage from a given attack, the rest of which penetrates through to it’s target. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
When Harry Johnson calls upon the legendary might of Svyatogor, he becomes the living embodiment of this ancient bogatyr’s indomitable spirit. In this state, Harry’s very presence on the battlefield transforms—he moves with the effortless strength and unwavering resolve of a warrior forged in myth. His body, honed to perfection, exudes a quiet yet terrifying power, leaving no doubt that he is a force to be reckoned with.
Every movement is calculated, every strike purposeful. Like Svyatogor, whose strength was unmatched, Harry’s form is a testament to his absolute commitment to the fight. In this silent and focused state, he is not just fighting—he is the battle itself, a living manifestation of the warrior’s path. His senses are attuned only to the rhythm of combat, his mind stripped of all distractions, leaving behind a singular purpose: to see the fight through to its inevitable conclusion.
As long as he remains in this form, Harry is an unstoppable force, embodying the timeless legend of Svyatogor with every step, strike, and breath. This transformation is a declaration to his enemies: the fight has begun, and it will end only when Harry wills it to.
Exert your Mind and spend an Action.
You transform into A Perfect Fighting Stance for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
Will sniffs the air curiously, then stretches out his limbs one by one. His body seems to shiver, and then suddenly, he looks as though he is falling through the floor, shrinking down into the pile of his clothes. What steps out from the neck-hole of his shirt is no longer Dr. William Wallace, but a creature. Either a cat, or a medium-sized creature appropriate for the region (often feline).
Exert your Mind and spend an Action.
You transform into cat or any region-appropriate medium-sized animal for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.