The Rider takes out a card from their person and yells out "HENSHIN!" As they insert the card into the slot of the Rider Belt, afterwards by adopting multiple exaggerated poses each limb of the Rider is covered by armor and accessories, once the Rider is entirely covered in armor they recite their tagline and do one final pose and their transformation is finished.
The Rider armor enhances the the user's Physical Attributes and gives them access to the rest of the Rider Gear.
Exert your Mind and spend at least two Actions performing the following ritual: Activating the drive belt with a transformation card and screaming "Henshin!" to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You transform into a Sentai Ranger for 3 minutes. You have access to all of your Powers while you are a Sentai Ranger, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.
You do not suffer any Penalty while in your Alternate Form.
While transformed, instead of your normal clothes and equipment, you are equipped with: The Rider Loadout
You may end this Effect prematurely as a Free Action.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
It is a small pocket dimension inside the flesh jacket. it absorbs what is being taken in a cloth-like substance that keeps it in place inside the jacket.
Exert your Mind and spend a Quick Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a rolling luggage bag (50 liters), and you may store up to 7 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
you are surrounded in black fire Your body expands to the size of 8'0, bulging with muscle with razor sharp claws and fangs sprouting from your body and your skin becoming a crimson red, your body is otherwise humanoid but lacks fine motor control
Take a Severity-1 Injury and spend a Quick Action to activate.
You transform into A Demonic Creature for two hours or until you choose to end the Effect. You cannot transform into a flying creature. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
Meant to be worn as a technological Armband: he presses onto a button and with a fiery burst of sparks, forged armor-plates forms into some sort of steampunk-fantasy-esque power armor.
Unreliable? I haven't field tested it yet.
Draining? There's a hear and air-circulation issue I'm working on it right now.
Metal Automechanical: (Flak Jacket 3 Armor)
Battle-Axe: (Great-Axe +3 Damage)
Expend a point of Battery and spend a Quick Action.
You transform into the Dwarven Sentinal for 3 minutes. You have access to all of your Powers while you are the Dwarven Sentinal, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: 6 ft Tall Automechanical with a battle-axe.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The Power on Nephyis has given me greater control over the shadows I can move about as needed and make the changes that she wishes. I focus on my ring and invoke her power then and only then can I change how I look while she changes me to the person I need to be.
Exert your Mind (unless Shadows/Darkness) and spend a minute to activate. You must actively and obviously use necklace to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You may change the appearance of your clothes. A disguise cannot affect your Attributes or other stats.
After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.
Jacob’s prison pocket has now became much more useful. He can store much more in his prison pocket and he can now suck in and suck things from a distance away into his mouth.
Spend an Action to activate.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
The vampire sucks a copious amount of blood from a human and replenishes their own cursed flesh.
Exert your Mind (unless you win a coin flip) and spend 1 minute. This Effect cannot be used unless you drink blood directly from a human until it injures them. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Occult at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see you drink blood directly from the vein.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
The magician waves a handkerchief over an item, and it disappears! They may produce the object later by fluttering a scarf.
Spend a Quick Action. You must actively and obviously use a scarf, sheet, or handkerchief to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.