Marks body is becoming more and more conditioned for excruciatingly hard impacts and sudden bursts of muscle tension.
Almost like a flea, his apex leaps almost appear to be flight-
However, they are short lived, and always follow a arcing trajectory. His aim is nearly flawless, but it's very difficult for him to adjust his trajectory significantly. He can't turn on a dime, reverse, or stop unless he has something to hold onto or kick off of, but he is very good at landing-
Despite the crater he leaves at impact of great height.
Exert your Mind and spend a Free Action to activate.
You may levitate off the ground at three times your normal walking speed. The effect lasts for the next three rounds, though you may choose to end it at will.
falco kick!
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your wings. You require 5 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your wings via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
The moonstones on their bangle glow an etheral blue and (if anyone can see their back they'll see) the wings tatooed on their back flap.
You gain the following benefits at all times. You must actively and obviously be using Gold and Moonstone Bangle to gain the benefits of this Effect.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
With a wave of her wand, Ronnie shoots into the sky ready to take on anything from the air.
Exert your Mind (unless you are in Magic Girl Form) and spend an Action. You must actively and obviously use Magical Girl Wand to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
Xavier floats down with sparkles
You gain the following benefits at all times. You must actively and obviously be using a piece of girly clothing to gain the benefits of this Effect.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Donnie's body bursts into pure divine flames that quickly become jet black as his wing tattoos begin to burn the flesh off his arms as they then turn into white wings, which quickly absorb the black flames, removing the pure white colour of said wings and leaving wings blacker than a corvids, with a scorched up and hurt donovan.
Increase your sacrificial Injury's Severity by 1 and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your Pitch black charred angel wings. You don't require extra clear space on any side in order to fly, and get +2 dice for any rolls made to maneuver in mid-air. You may add 50 feet to Movement you take while flying.
You are subject to the following effects while gliding or flying:
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Flight is brief but quick, and she must return to the ground in one minute.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: