The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action to activate.
You may lock, unlock, and/or open any number of doors, locks, or locked targets within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
This Gift's Cost is capped at 2 and cannot be increased further.
A heavy black powder cannon, taken from an 1800s warship, laborious effort has clearly been taken to keep it in working order, as well as decorate it, as it is covered in engravings and decorative coral pieces.
Along the length is the phrase "The bell has been raised from It's watery grave, do you hear its sepulchral tone?"
This Artifact can be used as a rifle. It is roughly at least twice as large as a rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The submarine's interior is designed for exploration more than combat, but it is still meant to be able to take a beating, even if its best not to let it.
armor 3 and body 6 on the Submarine itself, with those inside not available for targeting (they're inside a metal tube, what do you expect lol?)
This Artifact can be used as a Small submarine. It is roughly the same size as a Small submarine but can be collapsed into submarine press lighter and concealed. Collapsing or expanding it costs a Quick Action.
This Small submarine has Active and passive sonar, Advanced automatic medical systems, and plenty of redundant systems. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The Goddess of Darkness assists Jules in his quest to return her sacred objects. She has allowed the backpack he was wearing the day he retrieved the Seal of Nephthys to form a bridge into the Otherworld. This 50 liter Backpack can hold an astonishing 1500 liters. The pack can only be opened to the Otherworldly Dimension of Nephthys when in shadows or darkness - at all other times, it appears to be empty.
https://www.amazon.com/Backpack-Business-Charging-Resistant-Computer/dp/B07N3WQ6H7/ref=sr_1_3?keywords=Best%2BProfessional%2BBackpack&qid=1652670514&sr=8-3&th=1
This Artifact can be used as a container. It is roughly the same size as a backpack and just as difficult to conceal. Unless night/shadows, this Artifact behaves as its mundane counterpart.
Your backpack holds 30 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the backpack in the process.
If your backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.
it appears to be a standard harpoon gun, but much to large, when fired a new harpoon appears within the gun
This Artifact can be used as a crossbow. It is roughly at least twice as large as a crossbow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The cloak exudes a form of. . .obscuring presence. Through this, the wearer becomes cloaked from those around them. . .becoming more difficult to be noticed, making them deadly if abused right. If unable to be noticed, it would be as if they are apart of the shadows, melded with them, unseeable, unbearable. . . But still there, looming.
You gain the following benefits as long as you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.