Terry is protected by the good will of his patients during care.
You gain the following benefits at all times.
You have 5 Armor, which only reduces damage taken from any source while you are performing medicine. Any armor piercing effects from any source while you are performing medicine are ignored. Armor from multiple sources does not stack.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
Dorris conserves the last remaining energy in his body to hold himself together.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Whilst you may be a crusader from the lord you also gotta take a look at something else, styled from a spaghetti western and simply training with it on a daily basis now and being the new weapons you have begun to use the wonders of revolvers, you a gunslingers holster nowadays and a nice revolver planted inside as your trained out pulls it out quicker than lighting, firing and doing a little spin as you slide it right back in the holster. You fire them with a cowboy's style of speed and accuracy, fanning the hammer and whatnot. Along with it now, he now simply is able to silence any revolver is due by simply placing a rubber O on the piston from propellent gas leading onto what would be a suppressor but thankfully it is a power it required no suppressor
You gain the following benefits as long as engaged in combat with Revolver.
Your attacks with Revolver deal +1 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
The user never lies or atleast no one can tell when he is, he’s always had the same face, same smile, same look no matter the circumstance, it’s almost robotic…
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Ted Westwood, survivor of over a dozen Contracts, has experienced horrors most mortal men would never dare face, and been traumatised over and over by the things that lurk in the dark. At this point, he's starting to get pretty numb, all things considered, and the things in the dark, that try to worm their tendrils into his mind, are liable to get burned by the things previous invaders left behind.
You gain the following benefits at all times.
You get +2 dice to any Mind resistance rolls you make. You also gain the following effects:
Blood pumping through every vein as her fingers white knuckle the wheel, a cloud of dust and smoke picks up beneath the rank smell of burnt rubber. Driving since she could reach the peddles every empty parking lot became her kingdom.
You gain the following benefits as long as you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects: