David holds up a scrap of bloody Tshirt, and focuses on the memories of his dead son, calling his spirit to him. Bobby’s spirit appears as a flickering overlay on top of David’s body, and can talk. However, Bobby’s spirit looks exactly as his body did in the aftermath of the car crash that killed him.
Exert your Mind and spend an Action to activate. You must actively and obviously use A scrap of the T-shirt Bobby was wearing the day he died. David will have one on his person, and a bunch of these at home from which he can requisition one over a Downtime. to activate this Effect.
You transform into Possessed by Bobby’s Ghost, obviously and visibly for 30 minutes. You have access to all of your Powers while you are Possessed by Bobby’s Ghost, obviously and visibly, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Intellect is increased by 1.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Bobby appears hovering and flickering as an outline over David’s form, looking exactly as he did the way he died: A 16 year old boy, covered in cuts and bruises, with lifeless eyes and a snapped neck..
Bubblegum Boe transforms into a witch.
Exert your Mind and spend an Action.
You transform into Esmerelda for 30 minutes. You have access to all of your Powers while you are Esmerelda, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 1. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Witch Outfit
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The transformation starts with the user dissolving into a pile of group. Then, the outline of a Nervous System is etched onto the liquid. Then, the goop begins to stand as it extends what would be it's arms out. Bones form into the liquid and skin covers the bones. The head of the body forms, albeit some details are missed, such as the ears, instead only having holes at the side of the face. The transformation ends when a loud heartbeat is heard. All other contractors and people nearby (in a 30ft radius) will be able to hear this...
You may only use this Effect once per day.
Bro turns into a magical girl against their will
Exert your Mind and spend a Quick Action. You must use up Glitter in order to activate this Effect. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into Anime Magical Girl for 30 minutes. You have access to all of your Powers while you are Anime Magical Girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Charisma is increased by 1. Your Stress is reduced by 2.
While transformed, instead of your normal clothes and equipment, you are equipped with: Magical Girl Uniform, Magical girl Staff, Magical girl Pretty Pistol, Magical girl sparkles.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see 45 year old man literally begins cutely dancing naked and tight highschool girl clothing wraps around him..
After Michael sniffes cocaine he goes into beast mode, or like i like to call it, coke mode. He starts becoming bigger and more prawn. He still have human looks but somehow seems kind of odd. He kind of has an death stare and doesnt blink. His senses sharpen and he is only focused on what he wants to achieve. Definitly someone u dont want to mess with in that time.
Exert your Mind and spend a Quick Action. You must use up nose of cocaine (0,2g) in order to activate this Effect.
You transform into Coke induced Rage for 30 minutes. You have access to all of your Powers while you are Coke induced Rage, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
Catalytic powers up, bringing the burning energy underneath his skin to the surface, beginning to steam. Faster, stronger, and a hell of a lot tougher.
Exert your Mind (unless you have recently been struck by an energy based weapon which would've dealt at least a Severity-4 Injury) and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you you explode, giving yourself a Severity-6 Injury and rendering you Incapacitated.
You transform into a powered-up form for 30 minutes. You have access to all of your Powers while you are a powered-up form, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. You do not suffer any Stress while transformed.
If you take a Severity 4 or higher Injury while transformed, you change into a crackling being of pure energy. All dice rolls are at -1 Difficulty for the next minute or until this Effect ends
If you are restricted, restrained, dazed, sleepy, or stunned, you may activate this Effect to break free or end the negative effect. You cannot free yourself by transforming more than once a minute.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see your skin starts to flake off, revealing energy underneath.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
The user is able to summon an adept spirit for the situation they are involved in. The spirit then procceeds to assist the user by taking over their body just to perform the action they were summoned to do.
Use up this spirit soul and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you become desynchronized with the spirit summoned.
You transform into human carcass for said soul for 3 minutes. You have access to all of your Powers while you are human carcass for said soul, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. Your Stress is reduced by 2.
Your body is adapted to mobilize, persuade, investigate, and perform strength-related stunts. You receive +3 dice on non-attack rolls related to mobilize, persuade, investigate, and perform strength-related stunts.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.