A splitting headache, and Archie’s eyes and the veins under them glow like the lights of whatever location he’s viewing, usually fluorescent white (but sometimes neon bisexual).
Really, Archie can’t stand not knowing what’s going on. His interns and employees always suspected Archie could tell what was going on without him there, but now he doesn’t need to check security cameras…
Exert your Mind and spend an Action to activate. Make a Trauma roll when you activate this Effect.
You may perceive things within 75 feet of you as though there were no walls or obstacles blocking your view for the next five minutes.
Any Perception rolls made through obstacles are rolled at +1 Difficulty.
I manipulate reality to create minions from reflective surfaces.
If a solid, it distorts and warps, expanding until 7 ft tall and into the form of a Wiendgo.
If a liquid, a pint of that liquid is required to create the body of the Wiendgo. The process is similar to that of using a solid surface as fuel.
In either case, the fuel is used up to make the body of the summoned minion.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up reflective surfaces (i.e. mirror, window, phone screen, reflective metal, 1 pint of water) in order to activate this Effect.
Summon a single Wiendgo at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The fuel used for the activation of this gift will warp and distort, expanding until 7 ft tall and into the form of a Wiendgo.
Possession of this Power grants the following Trauma at all times: Delusion of Grandeur and Short Fuse.
You possess supernatural perception to aid you in hunting those unfortunate ti be in the dark with you.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Possession of this Power grants the following Battle Scar: Grisly.
Guido will never grow larger than the egg he hatched from, a side effect of the massive amounts of Temporal Radiation he was subjected to in "transit."
This mutation is also responsible for Guido's genius level intellect.
Not directly related to mutation, it seems that the fossil record failed to record his particular type of Diplodocus is an arctic variety, adapted to cold weather with a feather coat & insulating fat reserves. When faced with extreme heat, Guido has learned to dissipate the heat through his psychic shields, causing a flaring visible to the eye when this effect occurs.
It should be noted that Guido is effectively an animal despite these qualities.
You gain the following benefits at all times.
You are permanently and visibly transformed: Tiny Sauropod. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to Sprinting. You receive +3 dice on non-attack rolls related to Sprinting.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
Your body provides you with the functionality of Welding Tools. If used to attack, these "tools" use the same stats as a small knife.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
When Ottgeier puffs his blunt, his words just 'hit' different smooth, slow, and easy to understand. The smoke drifts and swirls, almost like it’s vibing with the conversation, sometimes forming lazy shapes that match his words. No matter who or what he’s talking to, they just 'get' him.
You gain the following benefits at all times. You must actively and obviously be using a Blunt to gain the benefits of this Effect.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
Possession of this Power grants the following Trauma at all times: The last blunt (Nightmares).
Alex bursts into flames quickly, his skin boiling and melting off as he rips off any residual skin.
Take a Severity-1 Injury and spend an Action.
You transform into A large 6 horned draconic demon for 3 minutes. You have access to all of your Powers while you are A large 6 horned draconic demon, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see alex bursting into flames, ripping through his original body with the residual skin melting and boiling off.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Possession of this Power grants the following Trauma at all times: Prideful Demon: When you are given commands or orders; roll Self Control to comply or submit..
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The mystic enters a meditation while focusing on a remote location. A glowing sigil of an eye appears on their forehead, and a ghostly image of themselves meditating appears at the location they are envisioning. For a brief period, they may see the area they are projecting to as though they were standing there.
Exert your Mind and spend an Action. Select a target Location within 75 feet.
You may perceive things as if you were standing at that Location. The effect lasts indefinitely but you must maintain Concentration to keep it up. You cannot perceive anything at your physical location while the effect is active.
You create a visible manifestation at the Location where your senses are projected which looks like a ghostly image of yourself meditating.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).