Card Throwing Is this your card?

1
You possess a mastery of thrown weapons.
Created by shady.

Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.


You gain the following benefits as long as you are engaged in combat with playing cards.

+2 dice to all rolls utilizing playing cards.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.


Community Throwing Mastery Gifts

A minor enchantment on the throwing stars blink them back into her sleeve pocket once their job is complete, ready for re-use. The most basic demonstration of her supernatural abilities.

You gain the following benefits as long as you are engaged in combat with shuriken.

+2 dice to all rolls utilizing shuriken.

You also gain the following effects:

  • Boomerang: On your Initiative, in the Round following a thrown attack, the objects you threw will return back to you. You may catch them automatically, without making a roll or spending an Action.
  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.

You gain the following benefits as long as you are engaged in combat with cards.

+2 dice to all rolls utilizing cards.

You also gain the following effects:

  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.
  • Junk Wolf: Thrown attacks with improvised thrown weapons always deal a minimum of 3 Weapon Damage.

You gain the following benefits as long as you are engaged in combat with playing cards.

+2 dice to all rolls utilizing playing cards.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Straight To The Face: You may make a throwing attack at melee range with no penalty.
  • Yeet!: You can throw things up to 100 extra feet per point of Brawn with no penalty. Anything thrown further than 100 feet will not land at its target until the next Round on your initiative.

You gain the following benefits as long as you are engaged in combat with cards.

+2 dice to all rolls utilizing cards.

Possession of this Power grants the following Trauma at all times: whenever you see something dark and demented, you have to roll a self-control to not laugh.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Catcher In The Rye: You may catch anything flying or thrown as a Free Action with no roll, as long as it is not an attack.

You gain the following benefits as long as you are engaged in combat with thrown weapons.

+2 dice to all rolls utilizing thrown weapons.

You also gain the following effects:

  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.
  • Yeet!: You can throw things up to 100 extra feet per point of Brawn with no penalty. Anything thrown further than 100 feet will not land at its target until the next Round on your initiative.

Stock Throwing Mastery Gifts