No outward physical effect other than those already associated with Pull the Strings of Reality.
Manifested after some of the ancient reality-warper's power leaked out of the artifact and increased its combat power
You gain the following benefits as long as you only use it with Weapons controlled by your telekinesis, you are wearing this Artifact, and you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Astra's irises have a slight red glow in the dark.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Harry Johnson channels the legendary strength and endurance of Ilya Muromets, one of the most revered bogatyrs in Russian folklore. Ilya was known for his extraordinary physical prowess and the miraculous recovery from an illness that left him paralyzed for years. Like Ilya, Harry possesses a remarkable ability to heal and recover from injuries with supernatural speed. His body seems to draw on the same indomitable spirit that allowed Ilya to rise from his bed and become a protector of the people.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Lucy Kate can skate through any city, passing over difficult obstacles and through crowds faster than anyone could move on-foot.
You gain the following benefits as long as you are roller-skating, roller-blading, or skateboarding.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an urban environment.
due to the experiments performed on subject O-8 he has developed the ability to speak and a humanoid form, at the cost of losing much of his underwater adaptations including his gills. His final form consists of a head that largely resembles his natural state with his arms shrinking and forming a series of vestigial growths around his beak as well as a reduction in his mantles size, approximating the size of a human head. from the base of his mantle a boneless humanoid body has grown (seemingly not reducing his overall movement), vestigial webbing across his fingers as well as maintaining his outer membrane has also been observed.
You gain the following benefits at all times.
You are permanently and visibly transformed: Humanoid Cephalopod. You are considered to be a Sapient, Living being when targeted..
You can squeeze through any cracks and passageways a cat would be able to.
At once, the tiny adornment to Remus's missing right hand stretched out to proportions far beyond the appendage that had once been there, extending the length of his wrist immensely with additional rubber.
Yanking back on his index, middle and ring fingers until his hand was pulled flat against his shoulder, the large rubber prosthesis was launched back at his mark with a startling amount of bludgeoning force!
Thought this could be fun to reference the Clown Makeup battle scar I got from the Thomas Clown Affair, similar to how comic powers are attached in other ways to clowny injuries that disrupt an otherwise themed toolkit.
You gain the following benefits as long as you are wearing this Artifact.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage is capable of bending and squishing in normally-impossible ways. It may fit through any gap that is not water-tight and retain its functionality.
Your extra appendage can stretch to reach an additional 30 feet.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: