Heard those stories of a mother lifting a car off their child? This is that mother.
You gain the following benefits as long as you have your Nexplanon (left bicep).
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The fey's eyes glint slightly in the light as the attorney speaks as someone in the stand gets up our of their chair to rebuke them in their stead.
You gain the following benefits as long as you have your mischievous, almost cat-like glinting eyes.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Iron Allergy - Shit hurts. (You take 1 more damage from Pure Iron).
Possession of this Power grants the following Trauma at all times: Deal's a Deal - You are bound to keep your word. (Whenever you would attempt to go against your word, roll Self Control. If you fail, you are unable to go against your word for at least a day).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Ana has spent years practicing the ability to throw knives at her target. Due to this training she has precision skill with thrown weapons.
You gain the following benefits as long as you are engaged in combat with Throwing Knives.
+2 dice to all rolls utilizing Throwing Knives.
You also gain the following effects:
Your body tenses as you use all the muscles in your upper body to throw your axe as hard as you can.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with Axes.
+2 dice to all rolls utilizing Axes.
You also gain the following effects:
Whilst corresponding to the target, should they be beastly, communicating through something instinctual, Nathan can tap into that innate language through the target's reflection to both receive and give information.
You gain the following benefits as long as you are communicating to them with Send Message.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
Using your expert training you are able to activate the thruster's built into the rear of the suits back and limbs in order to take off and fly like... well, a Warmachine.
You gain the following benefits as long as you are wearing the ECLIPSE 1 (Combat form) and you are wearing this Artifact.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your limb mounted thrusters. You don't require extra clear space on any side in order to fly, and get +2 dice for any rolls made to maneuver in mid-air. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your limb mounted thrusters via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: