The car appears as a 1972 Black Corvette, and functions as such but with the following additions.
(LIST)
First Aid kit x5
100ft rope
Rations for a month
Canteen of water x10
Military grade hook with 11,500 Lbs weight limit x3
Replacement tires x4
Floor Jack x2
Assorted Tools ( Hammers of all types and sizes, Power Drill with drill bits of all sizes, screwdrivers of all sizes and types, etc.)
Assorted Parts ( Pistons, Hinges, disassembled carburetors, etc.)
Sheets of metal 1' by 1' by 1' x5
1' by 1' by 1' Wood block x5
Assorted road signs (STOP, YIELD, ROAD WORK AHEAD, etc.)
Jumper cables
Replacement battery x3
Assorted Hardware ( Screws, Nuts, Bolts, etc)
Flashlight x5
Walkie-talkie x5
Assorted Board games (scrabble, chess, talisman, risk)
Lighters of assorted colors x5
Deodorant x3
Assorted clothes (Priest robes, casual wear, suit, etc.)
Toiletries
Assorted writing utensils (Pens, Pencils, Markers, etc.)
TV Remote x2
Charging cords for devices x5
Drone with Controller
(LIST2)
Handgun x5
Rifle x2
Shotgun x2
Sniper x1
(LIST3)
Foldable worktable in the front seat, oxygen masks that drop from the ceiling, AI assistant (It's Alive! drawback), Self-Adjusting suspension system, deployable flares and smoke bombs, concealable harpoons from the back of the car, heated steering wheel and chairs, massage chairs as well as fully functioning A/C, A hybrid engine that relies on an alternator system to drive for extremely long periods of time without needing to stop. Built-in bathroom and bed function, Built-in GPS. There are TVs attached to the ceiling that can lower to be used as such, and can be directed by a remote. Built-in gas-powered generator.
This Artifact can be used as a Black 1972 Corvette. It is roughly the same size as a Black 1972 Corvette but can be collapsed into a toy car and concealed. Collapsing or expanding it costs a Quick Action.
This Black 1972 Corvette has Storage compartments that contain (LIST) of items, as well as 1000 lumen lights. The sideview mirrors can be pulled up to reveal a miniature armory on the side of the car, with (LIST2) items. Is also fitted with 2 rifles behind the grill that can fire somewhat accurately. Internet, as well as charging ports across the interior. Top speed of 120 mph, and an acceleration of 0-60 in 4.0 seconds. All of this is covered in Kevlar and Titanium to protect against bullets. Further features in (LIST3). Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Bruno creates a bag by coating the inside of the bag with his blood. After a day, the bag absorbs the blood and comes to life. It requires raw meat to live. A new owner can bond to the bag by feeding it some of their blood over two days. The bag can't see, but it can purr, growl, and whine based on its mood.
This Artifact holds 3 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The next in Louis's foray into computer science is a little cartridge for his SEAL units. Simply retrieve one from your pack, and slam it into the machine and it'll perform an automated hack of the targeted device! Though fingers that are too fast may find themselves encountering a slight bug, as mashing the input as you input the cartridge has been known to cause the device to encounter a null error and hack itself, but, we promise we're working on that!
Exert your Mind and spend 1 minute. Select a Computer within 20 feet. Does not work on Alien technology. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you disable the artifact for a downtime as it hacks itself.. Roll Dexterity + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Every hack you make leaves behind A gif of a seal clapping and arfing. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Panels pull apart from her chest as she reaches in, crudely ripping something from herself. Oil spills onto the floor as she shoves thick cords back into her cavity before the panels close once more. The thick, grey disc in her hands drips oil as she chooses a target to slap it on. Once the item is placed on the target, a neon purple outline coats them in an opaque armor.
Expend a point of Battery and spend an Action. Roll Brawn + Alertness at Difficulty 6.
If you succeed, you create a barrier around yourself, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
You link your mind with your object allowing for it to take your burdens away. You no longer feel pain or stress. In return the object feeds on your innermost thoughts. Trust me you won’t even realize.
You gain the following benefits as long as this effect can only be used if it’s attached to a living object. and you are wearing this Artifact.
Your Stress from Injuries and Mind Damage is reduced to 0.
This artifact is a Caduceus fashioned into a small necklace, or bracer. The person wearing it moves confidently and automatically when performing medical operations.
This artifact gives the wearer knowledge of medicine, and supernatural guidance on what is needed to do to maximize the chance of a good outcome.
This artifact must have a caduceus symbol. It is made by using an intensive ritual involving:
- an EMT field manual
- first aid kit
- a variety of medical symbols
- some famous icons and symbols
And imprinting from the shared meaning of these things a single effect.
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: