Moving Workstation You never know what you might need.

2
An extraordinary 1972 Corvette Stingray.
Used by Cercyon Vulcanus, Created by Glitchy.

The car appears as a 4-seater 1972 Corvette Stingray, and functions as such but with the following additions.

(LIST)
First Aid kit x2
Rations for a month
Canteen of water x10
Assorted Tools ( Hammers of all types and sizes, Power Drill with drill bits of all sizes, screwdrivers of all sizes and types, etc.)
Assorted Parts ( Pistons, Hinges, disassembled carburetors, etc.)
Assorted Hardware ( Screws, Nuts, Bolts, etc)
Flashlight
Assorted Board games (scrabble, chess, talisman, risk)
Assorted clothes (Priest robes, casual wear, suit, etc.)
Toiletries
Assorted writing utensils (Pens, Pencils, Markers, etc.)
Drone with Controller
Empty Purple Jansport backpack x2
Fire extinguisher

(LIST2)
Handgun x2
Metal Underarmor (concealed +1 armor) x3

(LIST3)
Foldable worktable in the front seat, AI assistant named Pandora (It's Alive! drawback), Self-Adjusting suspension system, heated steering wheel and chairs, massage chairs as well as fully functioning A/C, A hybrid engine that relies on an alternator system to drive for extremely long periods of time without needing to stop. Chairs can fold down to be made into a bed, Built-in GPS. Built-in gas-powered generator. Built-in refrigerator and freezer system, with a microwave too. Built-in clock with digital alarm. The car also has a built-in Phone function that can be used to call and text people. Ejector seats that can be activated by PANDORA digital assistant.


This Artifact can be used as a 1972 Corvette Stingray. It is roughly the same size as a 1972 Corvette Stingray but can be collapsed into a plastic toy car and concealed. Collapsing or expanding it costs a Quick Action.

This 1972 Corvette Stingray has Storage compartments that contain (LIST) of items. The sideview mirrors can be pulled up to reveal a miniature armory on the side of the car, with (LIST2) items. Internet, as well as charging ports across the interior. Top speed of 150 mph, and an acceleration of 0-60 in 5.5 seconds. Further features in (LIST3). Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

  • If there is not enough free space to expand the object, it cannot be expanded.

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Revision purchased with:
Improvement from writing up The Forlorn King spent on improving power: Moving Workstation

Community Artifact Crafting Gifts

This Artifact can be used as a bow. It is roughly the same size as a bow and just as difficult to conceal.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Expend a point of Battery and spend an Action to activate.

You may perceive things through Sight within 75 feet of you as though there were no walls or obstacles blocking your view for the next 3 rounds. You must maintain Concentration to keep up the effect.

Any Perception rolls made through obstacles are rolled at +1 Difficulty.

  • You can target yourself if you qualify as a valid target by the other requirements.

Servant of Nephtys - You are bound to serve the cause of the Goddess, restoring temples, retrieving artifacts, & promoting her worship

Exert your Mind and spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless Darkness/shadows.

You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration

The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • Receiving a message does not force a target to pay attention to you, and they can feel free to ignore your message if they choose. Depending on the flavor of your Gift, they may or may not be able to return to it and read it later on.
  • Generally you cannot communicate with Contractors who are not in a Contract with you.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

These nanites are special nanites that through advanced research and technology, takes the spot of certain cells. it perfectly recycles the cells within the body, creating what is considered impossible, a infinite energy loop cycle. The pendant acting as a central motherboard. When the pendant is removed, the nanites in the body deactivates.

You gain the following benefits as long as you are wearing this Artifact.

You no longer require any food, water, or sleep in order to survive.

Expend a point of Battery and spend one minute.

You are obscured in one of the following manners. Lasts 30 minutes.

  • Sight:You are partially obscured from being noticed by sight. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty. Anyone who detects you cannot determine any visual details about you beyond your general shape.

While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.

Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Tiny stadium bugs flipping skin cards.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.