Moving Workstation You never know what you might need.

1
An extraordinary Black 1972 Corvette.
Used by Cercyon Vulcanus, Created by Glitchy.

The car appears as a 1972 Black Corvette, and functions as such but with the following additions.

(LIST)
First Aid kit x5
100ft rope
Rations for a month
Canteen of water x10
Military grade hook with 11,500 Lbs weight limit x3
Replacement tires x4
Floor Jack x2
Assorted Tools ( Hammers of all types and sizes, Power Drill with drill bits of all sizes, screwdrivers of all sizes and types, etc.)
Assorted Parts ( Pistons, Hinges, disassembled carburetors, etc.)
Sheets of metal 1' by 1' by 1' x5
1' by 1' by 1' Wood block x5
Jumper cables
Replacement battery x3
Assorted Hardware ( Screws, Nuts, Bolts, etc)
Flashlight x5
Walkie-talkie x5
Assorted Board games (scrabble, chess, talisman, risk)
Lighters of assorted colors x5
Deodorant x3
Assorted clothes (Priest robes, casual wear, suit, etc.)
Toiletries
Assorted writing utensils (Pens, Pencils, Markers, etc.)
TV Remote x2
Charging cords for devices x5
Drone with Controller
Empty Purple Jansport backpack x5
Telescopic fishing pole x3
Tackle box with assorted tackles
Leash x2
Solar charger
50-pack of rechargeable batteries

(LIST2)
Handgun x2
Rifle x2
Shotgun x2
Sniper x1
Kevlar body armor (+1 armor) x3

(LIST3)
Foldable worktable in the front seat, oxygen masks that drop from the ceiling, AI assistant named Buddy (It's Alive! drawback), Self-Adjusting suspension system, deployable flares and smoke bombs, concealable harpoons from the back of the car, heated steering wheel and chairs, massage chairs as well as fully functioning A/C, A hybrid engine that relies on an alternator system to drive for extremely long periods of time without needing to stop. Built-in bathroom and bed function, Built-in GPS. There are TVs attached to the ceiling that can lower to be used as such, and can be directed by a remote. Built-in gas-powered generator. Built-in refrigerator and freezer system, with a microwave too. Radio system with built-in police scanner. Built-in clock with digital alarm.


This Artifact can be used as a Black 1972 Corvette. It is roughly the same size as a Black 1972 Corvette but can be collapsed into a plastic toy car and concealed. Collapsing or expanding it costs a Quick Action.

This Black 1972 Corvette has Storage compartments that contain (LIST) of items, as well as 1000 lumen lights. The sideview mirrors can be pulled up to reveal a miniature armory on the side of the car, with (LIST2) items. Is also fitted with 2 rifles behind the grill that can fire somewhat accurately. Internet, as well as charging ports across the interior. Top speed of 120 mph, and an acceleration of 0-60 in 4.0 seconds. All of this is covered in Kevlar and Titanium to protect against bullets. Further features in (LIST3). Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Steady As She Goes: The motion of your vehicle never causes your passengers dice penalties, and you do not suffer dice penalties from the unsteadiness of any vehicle you are riding in.
  • Flying Solo: Your vehicle cannot have any passengers.
  • No Muffler: Any stealth rolls made to hide your vehicle automatically fail, and any rolls made to notice your vehicle automatically succeed.

This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.

  • If there is not enough free space to expand the object, it cannot be expanded.

You are viewing an old version of this Gift.
To view the most recent version Click Here

Revision purchased with:
Improvement from writing up The Forlorn King spent on improving power: Moving Workstation

Community Functional Gifts

This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword but can be collapsed into Hydroflask and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's fully effective

You also gain the following effects:

  • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
  • Lasersaber: Given time, you may demolish any object or wall. To destroy 1 cubic foot of material: spend 2 Actions for material demolishable with a crowbar or sledgehammer, and 5 Actions for other materials (like steel).
  • Shredder: If you successfully hit your target, the value of any Armor they are wearing is reduced by 2. This penalty lasts until the armor is repaired.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Artifact can be used as a javelin. It is roughly at least twice as large as a javelin and cannot be concealed on your person or disassembled for storage.

Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this damage. Attacks

You also gain the following effects:

  • Chain Lightning: You may Exert your Mind to perform a chain lightning attack. If your attack succeeds, All targets within 5 feet of your primary target take full Damage. The Damage can “jump” up to 5 times. Each target can be hit only once.
  • Heavy Toss: If your attack hits a target, it either knocks them down, or knocks them back 5 feet times the attack's Outcome. Decide which before you roll.
  • Pin: If your attack inflicts an Injury on your target, you may "pin" to the ground or a nearby wall. They are stuck there until you remove the weapon. The target may spend a Quick Action and increase the Injury's Severity by 1 to pull themselves free.
  • Return: When you throw this weapon, you may opt to have it return to your possession at the end of the attack. Whoever threw this artifact last may use an Action to recall it from up to 100 feet away, attacking one target in its return path as they do so.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Artifact can be used as a Micro Jet Engine. It is roughly the same size as a Micro Jet Engine but can be collapsed into Snail Shell and concealed. Collapsing or expanding it costs a Quick Action.

This Micro Jet Engine has no modifications. Any roll to pilot this vehicle receives +2 dice.

You also gain the following effects:

  • Afterburner: Your vehicle has a 25% faster top speed and you may Exert your Mind to accelerate to its top speed in a single Round.
  • Mind of its Own: This vehicle can move and take Actions without you driving it. It has seven dice for all Drive rolls.
  • Flying Solo: Your vehicle cannot have any passengers.

  • If there is not enough free space to expand the object, it cannot be expanded.

This Artifact can be used as a bow. It is roughly the same size as a bow and just as difficult to conceal.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.

  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Artifact can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into pocket knife and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • Chain Lightning: You may Exert your Mind to perform a chain lightning attack. If your attack succeeds, All targets within 5 feet of your primary target take full Damage. The Damage can “jump” up to 5 times. Each target can be hit only once.
  • Not Quite Flying: You may Exert your Mind and use up your Movement to “follow” any attack using this weapon, traveling right next to its point of impact.
  • Pin: If your attack inflicts an Injury on your target, you may "pin" to the ground or a nearby wall. They are stuck there until you remove the weapon. The target may spend a Quick Action and increase the Injury's Severity by 1 to pull themselves free.
  • Return: When you throw this weapon, you may opt to have it return to your possession at the end of the attack. Whoever threw this artifact last may use an Action to recall it from up to 100 feet away, attacking one target in its return path as they do so.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • The attack must be the primary form of attack for this weapon.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Stock Functional Gifts

This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.

Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks do not require a successful called shot to do damage.

You also gain the following effects:

  • Infinite Ammo: This weapon never runs out of its standard ammunition.
  • Leave No Trace: Your projectiles crumble or vanish after impact, leaving no meaningful trace of your assault beyond the wounds they leave. If your attack would kill or incapacitate your target, they make no sound, even incidentally, for the next Round.

  • This Artifact cannot be disguised or morphed with other Effects like Shape-Changing object.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

This Artifact can be used as a container. It is roughly the same size as a 80 liter backpacking pack and just as difficult to conceal.

Your 80 liter backpacking pack holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your 80 liter backpacking pack. They will have access to anything else inside and may attempt to break free, damaging or destroying the 80 liter backpacking pack in the process.

If your 80 liter backpacking pack is destroyed, things inside may get out, and it will cease to function until it is repaired.

Only you may open and close the container. Others can still destroy it to get at the contents

  • There is no cost to use your container.

This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.

Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.

The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.

The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.

This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.

Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.

Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.

If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.

You may change the type of your container between Contracts.

Only you may open and close the container. Others can still destroy it to get at the contents

  • You cannot change the container's type if you are not in possession of it.
  • There is no cost to use your container.

This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.

Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks

You also gain the following effects:

  • Chain Lightning: You may Exert your Mind to perform a chain lightning attack. If your attack succeeds, All targets within 5 feet of your primary target take full Damage. The Damage can “jump” up to 5 times. Each target can be hit only once.
  • Magic Quiver: Instead of throwing this Artifact, it is an object that produces an endless supply of temporary throwable objects. For example, bracers that allow you to throw ethereal javelins, or a sack of throwing rocks that doesn’t shrink when you withdraw one.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Created projectiles last only until they strike their target and cannot be shared or stockpiled.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.