Preston uses his magic wand to move shit that's far away. Sparkles appear at the tip of his wand and also on the object that he's manipulating.
You gain the following benefits at all times. You must actively and obviously be using A polished wood or metal rod (wand) to gain the benefits of this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Henry's ferret form provides him with just a little bit of leeway on being attacked - He's able, like the mustelid he transforms into, to just wiggle himself a LITTLE to the side, to simply not be hit. However, once he starts dodging, it's easier to keep going than stop, so he ends up jumping around the battlefield, and inadvertently smacking about his opponents. A pair of furry brown little ears and a tail sprout from him when this happens, a small nod to where this ability comes from.
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
When you take Damage from a source which is within 5 feet, deal back as much Damage as your Armor prevented.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
His stances are strong, powerful, and stiff, powerful hand techniques and constant use of Horse Stance has to lead to whole protection to develop thanks to his Fung Shei, he now looks as if his skin got a bit smoother and harder to push past, he looks further into other techniques he was taught back when he was younger and has reacquired his black belt to do, surprisingly still strong and tight as it is quite old as its been a couple of years. The only thing that he is isn't able to defend is children as everything he has gotten through so far has led that to be something he cants defend against. Though despite that the stances have allowed him to take bullets in a whole new direction as they do leave marks but not destroy him though.
You gain the following benefits at all times. You must actively and obviously be using Gi Belt to gain the benefits of this Effect.
You have 6 Armor, which only reduces damage taken from Bullet. Any armor piercing effects from Bullet are ignored. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Liz lets out a squawk, growl, or other appropriate animal noise, and the animal understands her.
Liz is in tune with the animals around her, and can talk to them.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
Your skin has hardened and increased it's durability immensely following the ingestion of confiscated artifacts from vampiric cults. Your skin shapes and moulds upon injury reflecting what it got hit by at the cost of sacrificing durability.
During a sting operation against a notorious esoteric cult operating in Romania. Soren was led to a chamber with all sorts of ancient artifacts. In the aftermath of that fiasco, he pocketed a talisman. Dark energy permeated his skin, allowing him to withstand the unthinkable. Soren was doing whatever it took to get stronger, and that included stealing from the very people he had sworn to destroy.
You gain the following benefits at all times.
You have 6, which reduces incoming damage from all sources of physical attack except Silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The plungerโs head sticks to the control mechanism of the vehicle, such as handlebars or a gearstick.
You gain the following benefits as long as you are wearing this Artifact and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Free Bird: You must roll Self-Control each time you could drive erratically and dangerously, and must do so on a failure.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may choose to heal any Battle Scar on yourself that is not caused by an Injury. Recovery takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.