Linked_List_Jaunt() The shortest distance between two points.

1
This Artifact grants you the power to leap across vast distances and tremendous heights.
Used by Polamedes, Created by jumbohiggins.
(Anyone who witnesses you activate this Effect is very likely to be disturbed to see “The user is viscerally deconstituted and reconstituted at their entry and exit point.”. You must use this Artifact obviously when activating this Effect.)

Tiny nano bugs emerge from the ring and encircle the hand of the user.
The hand is severed and rapidly transported to the site of the jump once there voxel cubes emerge from it and form the portal.
The stump from the hand bleeds out blue black voxel discharge and blood while forming into the other end of the portal.
Once the user enters the portal they are slowly dissolved into voxels and those bits are transported unseen to the other end of the portal, where the user is reconstituted block by block.
Starting with the inside organs and ending with the clothing.
Finally the hand reattaches to the stump and the portal of voxels falls to the ground discolors into blood.

The first link in what hopes to be a long chain. A single node that will hopefully ensure the creation of more nodes. Making the conceptual reality, Polamedes starts building a chain that he will use to alter the very foundations of this world. Starting small a short hop from point to point.


Exert your Mind and spend an Action. Select a Location which is at most 75 feet away horizontally or 15 feet away vertically. Make a Trauma roll when you activate this Effect.

You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.

Instead of physically passing through the air, you are teleported directly to your destination. Does not allow you to go through walls.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see “The user is viscerally deconstituted and reconstituted at their entry and exit point.”.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • If you are Encumbered, the maximum range is cut in half. If Encumbrance has reduced your total movement to 0, you cannot activate this Effect.
  • vertical jump height measures to the bottom of your feet, so your total vertical reach is at least a body length greater.
  • Rolls to land safely will generally be Athletics, but GMs may call for a different roll at their discretion if it makes sense for the specific circumstances.
  • You must be on a surface of some kind in order to activate this Effect; it cannot be activated while in mid-air.
  • You may only use this Effect once per Round of combat, regardless of any Enhancements you have taken.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

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Revision purchased with:
Improvement from running Bobasaurus spent on improving power: Linked_List_Jaunt()    (since refunded)
Revision purchased with:
Revision purchased with:
Revision purchased with:
Improvement from running Passing the Hours spent on improving power: Linked_List_Jaunt()    (since refunded)

Community Artifact Crafting Gifts

Exert your Mind and Spend an Action to activate. Select a Living target within arm's reach. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Influence at Difficulty 6. The target may roll Body, Difficulty 7, as a Free Action to resist.

If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:

  1. A Minor Battle Scar E.g. an aesthetic-only body modification (a disfigured face, a pig's tail), impacted hand or foot, or vocal changes that complicate communication
  2. A Major Battle Scar E.g. a disabled/removed hand or foot, an inability to speak, an impacted major sense, removal of a minor sense, impacted movement.
  3. A Severe Battle Scar E.g. a disabled/removed arm or leg, deafness, aesthetic changes that are nearly impossible to conceal.
  4. An Extreme Battle Scar E.g. removal/disabling both hands or both legs, blindness, a full-body deformation that leaves the target humanoid but makes it difficult to use clothes, vehicles, and equipment designed for humans.
Refer to the stock Battle Scars on the Character Sheet for specific systems.

  • If this Effect fails due to the Unreliable check, you must still pay any associated activation costs.
  • You may opt to inflict a Battle Scar that is less severe than what your Outcome allows.
  • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
  • You can target yourself if you qualify as a valid target by the other requirements.

This armor is infused with the idea of protection and the Hippocratic oath. The armor must have an image which resembles a shield, likely wings that look like a shield.

It is made with a ritual that uses
- Strong metals, titanium
- A write up of the Hippocratic oath
- Shield Iconography
- A shield pattern worked into the armor

You gain the following benefits as long as you are wearing this Artifact.

You have 8 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.

You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.

Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.

Your Armor’s rating is increased by 2. If you do something that Damages, restricts, or otherwise directly, negatively affects another being, your Armor’s rating is decreased by 3 for one minute. This penalty does not stack with itself.

  • This Effect’s Armor rating cannot be increased by any other Effects.

The creature requires a genetic imprint of the original limb that it is replacing, and must entirely consume the limb that it replaces. If the original limb is regained, it ceases to function, reverting to an amorphous wad of fleshy substance.

This Artifact can be used as a knife. It is roughly the same size as a knife but can be collapsed into a normal arm and hand and concealed. Collapsing or expanding it costs a Quick Action. Unless it is a part of the same artifact as Frobrukt, and it's respective conditional has been satisfied, this Artifact behaves as its mundane counterpart.

Attack by rolling (Dexterity or Brawn) + (Melee or Brawl), Difficulty 6. Successful attacks deal Contested Outcome +1 Weapon Damage.

This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.

You also gain the following effects:

  • This melee weapon may extend for a single attack up to 50 feet away. Retracting back into its usable size is a Quick Action.
  • Pin: If you Injure a target with an Attack, you may choose to leave your weapon. If you do, the target is “pinned” to that location until the weapon is removed. Removing the weapon increases the Severity of that Injury by 2.

  • If there is not enough free space to expand the object, it cannot be expanded. You cannot expand this Object as an attack.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.

Exert your Mind and spend 2 Actions. If you are at the Battlegrounds Monument, you may choose a target Location within your line of sight; otherwise, your target may only be the Battlegrounds Monument. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.

You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.

If you traverse any a place with a significant amount of paper (such as a library or paper factory) for one minute, you may activate this Effect and travel to the edge of any other a place with a significant amount of paper (such as a library or paper factory) that you’re aware of, regardless of range.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the user slicing into several sheets of themselves, which tear apart upon their disappearance.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Mike has leaned in on his new employment and marked a number of the various containers from the ship with runes at the interior eight corners which anchor the inner space of the container in place, while opposing runes on the outer corners allow his imbued magic to spatially compress and transform the outside. The cigarette case form is just a jab at his boss's smoking habit.

No change for rework.

This Artifact can be used as a container. It is roughly the same size as a Shipping Container but can be collapsed into Cigarette Case and concealed. Collapsing or expanding it costs a Quick Action.

Your Shipping Container has a normal storage capacity, but can be collapsed down to a pocket-sized version without losing any internal storage. You cannot access the contents while it is collapsed. Objects stored inside are weightless.

Living things can be stored in your Shipping Container. They will have access to anything else inside and may attempt to break free, damaging or destroying the Shipping Container in the process.

If your Shipping Container is destroyed, things inside may get out, and it will cease to function until it is repaired.

When scanned or investigated without opening, the contents of your container appear normal and unremarkable.

  • There is no cost to use your container.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.