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This Effect activates whenever failing a Sleeper Cell roll.. It does not require an Action or Exertion. This Effect cannot be used unless Jasmine is completely unaware of what happens while she is Agent 903..
You transform into Agent 903 for 30 minutes. You have access to all of your Powers while you are Agent 903, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1.
Your body is adapted to stealth. You receive +3 dice on non-attack rolls related to stealth.
You do not suffer any Penalty while in your Alternate Form.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Possession of this Power grants the following Trauma at all times: Sleeper Cell.
If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.
Trav begins to panic and look around franticly, he then pulls out a small, crumpled piece of paper that he has written something on. If anyone looks closely the paper is an affirmation to himself that he is the one who decides his future. After reading the paper again he seems to calm down. At this point in time a soldier seems to appear behind him holding a rifle and levels it. Trav then starts to scream for help before he is silenced by 5 rounds piercing his skull fires. The paper slowly flutters to the floor and is stained with blood. If anyone looks closely the soldier is wearing a dog tag with only the name Trav Brown legible anymore. After a period of time the soldier appears to be riddled with bullets with blood gushing out of his body before falling face first on the ground the blood beginning to pool around the body as the body continues to bleed the sounds of a child crying can be heard and another look at the body reveals Trav curled up and crying.
When Trav sleeps he doesn't have normal dreams, He is instead put in the body of a future version of himself, that person being a soldier who was drafted when war a broke out, that soldier through much bloodshed grew to enjoy killing even taking pride in the number of people killed, taking their fear as a complement. After his first contract this nightmare has gained power over Trav and con now take physical form. Trav calls this person the Monster as an attempt to separate himself from this thing he could become
Exert your Mind (unless you win a coin flip) and spend a Quick Action. You must use up A written note confirming that he is in control in order to activate this Effect.
You transform into a Soldier for 30 minutes. You have access to all of your Powers while you are a Soldier, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 2 and your Perception is increased by 2. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: Flak Jacket + Helmet, Rifle, 1 grenade, 1 flashbang, 1 knife, 10 magazines
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see A child is shot through the back of the head.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
they grow demonic horns if they don't have them and become shredder
Exert your Mind and spend an Action.
You transform into a demonic beast for 30 minutes. You have access to all of your Powers while you are a demonic beast, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
While transformed, instead of your normal clothes and equipment, you are equipped with: horns, flowing light clothing, a scimitar and they bulk up
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the horns.
An idealized self-image of herself from happier days, strong and unafraid. This version of Michelle will do anything in her power to make the cause of their stress go away, or failing that remove them from the situation.
This Effect activates whenever Becoming physically accosted. It does not require an Action or Exertion.
You transform into ________ for 3 minutes. You have access to all of your Powers while you are ________, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1.
While transformed, instead of your normal clothes and equipment, you are equipped with: Armored Softball Uniforn Oversized Bat and Spiked Softballs
Possession of this Power grants the following Trauma at all times: Dissociative Identity Disorder.
After a brief sparkly transformation sequence, Xavier emerges dressed in battle princess raiment with a pink sword and feminine makeup.
Exert your Mind and spend an Action. You must actively and obviously use a piece of girly attire worn and visible to activate this Effect.
You transform into Xavier in girly makeup and an extravagant gown for 3 minutes. You have access to all of your Powers while you are Xavier in girly makeup and an extravagant gown, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1. You do not suffer any Stress while transformed.
While transformed, instead of your normal clothes and equipment, you are equipped with: magical Princess rainment, 2 armor, pink sword of justice.
Possession of this Power grants the following Trauma at all times: compulsion to protect the innocent.
Your body changes into a more monstrous form, your limbs growing longer, your teeth becoming sharper and your body becoming a more effective vessel for fighting.
Exert your Mind and spend an Action.
You transform into a creature for 3 minutes. You have access to all of your Powers while you are a creature, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Perception is increased by 1. Your Stress is reduced by 2.
Your body is adapted to climbing. You receive +3 dice on non-attack rolls related to climbing.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the way your body twists and contorts to handle your new strength providing a rather disturbing display that makes you seem monstrous in a way that no one can ever see you as human again.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.