....
Spend an Action. Select a door, lock, or locked target within 20 feet. Cannot be used on Alien technology.
You may lock, unlock, and/or open your target.
This Gift's Cost is capped at 2 and cannot be increased further.
The Pleading Jackal of Opening is a curious trinket from Maggie’s collection, a pendant strung on a simple leather braid necklace, fitted with copper wire. The jackal itself is carved from black stone, frozen in a pleading posture, like a desert dog begging for food. It’s not just for show, though—when knocked against a locked door or container, and with a shameless plea for it to please open, the jackal’s charm works its magic. Its reliable magic it can unlock nearly anything, for the price of good manners. A fitting companion for a grave robber who knows the art of coaxing secrets from stubborn doors.
Spend an Action. Select a Non-Alien door, container, knot, or lock within 20 feet.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
With a snap of the fingers, a small mote of shadow appears on a fingertip. The mote is pressed against a sealed object, the shadows seep into any lock or knot instantly unlocking or locking the way.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach.
You may lock, unlock, and/or open your target.
...Oswald, with all of his might and intelligence, opens a door
Spend an Action. Select a door, lock, or locked target within 300 feet that is no more complex than a personal safe door or a keycard reader. Cannot be used on Alien technology. This Effect cannot be used unless Normal Oswald is active.
You may lock, unlock, and/or open your target.
Upon specified a hand signal, a transformation take place morphing and reshaping into a perfect replica of a key for any lock.
Spend two Actions performing the following ritual: Melt key into shape of required lock. Select a door, container, knot, or lock within arm's reach. This can be used on Alien targets. You must use up Key in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You may lock, unlock, and/or open your target.
As a free creature, The Fairy cannot withstand being caged or imprisioned in any way. Luckily, they possess a glamour that allows them to unlock any lock binding them with a wink of their eye. The lock falls open with a sparkle of light and a sound like a ringing bell.
Spend an Action. Select a Non-Alien door, container, knot, or lock within arm's reach. This Effect cannot be used unless the targeted lock or door is being used to restrain or imprison you.
You may lock, unlock, and/or open your target.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.