As you see them fly past, beer in hand and cigarette in cupholder, he has one hand on the wheel and foot on the gas. The car goes by with blazing speed, even higher than normal.
Bill worked on this truck for the past 8 years, from denting the hell out of the frame, to putting on the off-colored door. He made this truck for his wife, Martha, in order to make sure she doesn't complain for the 15th time that the oil is leaking (it still does but that isn't the goddamn point), it rattles, and it smells of "the mix between a crocodile and possum."
This Artifact can be used as a 1972 Chevrolet C10 CST. It is roughly the same size as a 1972 Chevrolet C10 CST and just as difficult to conceal.
This 1972 Chevrolet C10 CST has no modifications. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
When using this ability he put his fist on the brooch and when he whips his hand Down it A bunch of Gold pedals appear and float down and form a sword looks like a bunch of little pedals come down the blade that is pure gold goes to a hilt. That is a flower that is upside down, and it is red and the hilt is Green and the bottom of the sword has a little lotus
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into Rose brooch and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The car McKenna purchased, repurposed, and legalized has begun to make noise, a whisper, a Susurration. One day, in their garage, The car had simply disappeared. In its wake was a pocket watch, unopenable, and slowly ticking.
The watch loses its red luster over time, it requires upkeep in a simple form, blood, any blood.
After several jobs, McKenna has decided to fix up the car to suit more dangerous needs.
Off-road tires, Bullet proof windows, Better window blades for her uses, and lifting the body for better maneuverability.
And a GPS.
Augments:
Blue Fungi Hood Ornament
High Powered Waterproof UV Car Headlight
The Hanged Man
-Simon Walker (Contractor)
Bobasaurus
-Hearne Morgan (Contractor)
-Jessica Black
-Rick Lawson
-Dylan Reed
-Ariel Dupont
Shisa nyama mfetu
-Zain Robinson (Contractor)
-Songoma (Witch Doctor)
-Ancient African Demon
Sleepover
-Anastasia "Luck" (Contractor)
-Anastasia Marigold (Contractor)
-Draven Darkwood (Contractor)
This Artifact can be used as a NASCAR. It is roughly the same size as a NASCAR but can be collapsed into Pocket watch and concealed. Collapsing or expanding it costs a Quick Action.
This NASCAR has a white body with red rims, a few stickers cover the small corners of the body. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
A bull pup battle rifle from way in the future that fires super heated energy at incredible range and speeds with great over all reliability and ergonomics. It has a acog scope, muzzle break that can change into a Suppressor, under barrel foregrip, laser sight that only the user can see, and can be customized to fit the user's needs.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.Unless Only available when life is threatened by hostiles. and Can overheat if shot too many times needing a turn to cool off, this Artifact behaves as its mundane counterpart.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
A silver lighter that has an engraving of a fishing rod with a fish being pulled up out of the water on its base. However, when flicked to "light" it transforms into a throwing knife with a string attached to its end that it powerful enough to stop someone in their tracks.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife but can be collapsed into Lighter and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: