Liam hears the voices of the dead, who guide him to do better
You gain the following benefits at all times.
Your Intellect rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
You have contingencies for your contingencies. The MOLL(ⲩ) unit can retain full operating capabilities even after sustaining significant damage to or complete loss of most major components.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
The Talent wasn't wrong, Mrs. Ross's gift has become much stronger in a very short amount of time. Instead of simply communicating with the dead, she has learned to use The Voice to command them to do her bidding. The commands are limited in scope right now, but they will grow with time as she continues to practice and cultivate the gift.
Ripley Ross concentrates on The Veil and begins to call out with The Voice. Her eyes shimmer and flicker with a subtle purple energy and she speaks her command under her breath (though no words are communicated in meatspace). A spirit in the local space becomes compelled to do her bidding, though which entities that she pulls over are still yet to be seen...
You gain the following benefits at all times. You must actively and obviously be using Spirit Talisman to gain the benefits of this Effect.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Due to your origin, you are a proficient fighter.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1). The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
Elizabeth looks at the cupboard, and the cupboard, without her touching it, opens. It was containing dishes and cutlery of all sorts, but out of them, only teacup carefully floated and lands on a table next to her, followed by he tea spoon. Cupboard closed, and she looked away from it, focusing her attention on the teapot. And, as expected by now, it also flew towards her, and slowly poured its contents into the cup, before floating back to its original position.
Elizabeth was unsure of when she "awakened" her "gift". Maybe she had it since childhood and just never noticed, and thus it never developed properly, or maybe only recently, when her phone flew into her face during one morning, but either way, now she could use her mind for telekinesis. Now she didn't had to get up from her seat to brew tea, which was cool, even if impractical.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
After receiving a near deadly blow from a proboscis, the body of the SCP-8461 adapts to heavy damage.
You gain the following benefits as long as you have your power core.
Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Nonbiological: When you receive an Injury of Severity-4 or higher, you must roll Self-Control to avoid realising you are a machine.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
Years of scouting in dangerous areas has left the survivalist hyper-vigilant. They are impossible to catch in a trap.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects: