Coriolis can move the objects around, feeling each delicately as if by hand.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 8 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
You may Exert your Mind and spend an Action to determine the target of all projectiles within 75 feet for the next Round.
Possession of this Power grants the following Battle Scar: Paraplegia: The alteration of your nervous system leads parts of your body to not respond.
Possession of this Power grants the following Trauma at all times: Tactile Trauma: You must roll Trauma every time an ally takes a Severity-4 or higher injury.
A whole set of Poker Cards. The are coverd in 24k Gold. If the ability is used, the cards help the user to develope a telekinesis power which the character uses in Card Games of other Gambling activities to his advantage. He changes cards or changes the chamber of a gun in russian roulet.
You gain the following benefits as long as you are wearing this Artifact.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Obedience is able to temporarily puppet Grace’s movements to manipulate objects around them. As with all powers, the three eyes occupied by the girls glow their apple red while Obedience’s pale blue form grows a little stronger. They are also willful enough to land blows as if from cold hands on targets.
The girls’ forms have joined enough now that Obedience’s gestures no longer stray from Grace’s body. One hand joined at the middle finger, another melded into the Gauntlet- they are nearly locked in place, just how the girls want it to be. They are able to manipulate objects in the first place in the way most ghosts are; through a force of powerful (in this case combined) will, sending ripples through the currents of a half-existing realm which flows erratically adjacent to ours.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The basics of sandbending, taught by the many Si Wong tribes of the Si Wong desert. It utilizes not the rough, solid earth. Instead, in order to traverse the desert, they have learned the ways of maneuvering the loose sand around them to move fast and strike hard. With the basics, you can blind people, create gravelly cuts and small barriers, but it is not so advanced that you can use it to sail on the sand or create tornados.
You gain the following benefits as long as it is used on sand.
You can interact with things that are within 10 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
You gain the following benefits as long as you are wearing this Artifact.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 4 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
With intense concentration and mental fortitude, Alex channels his will to extend their mind's influence beyond their physical body, effortlessly manipulating objects from a distance. His eyes turn dark as the void, as unseen forces respond to his thoughts, lifting and moving items as if guided by invisible hands. Each movement requires precise mental control, turning thought into action in a seamless display of psychic power.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 1 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Possession of this Power grants the following Battle Scar: chronic headache.
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: