The ability to travel faster than light has always been theorized. Infinite speed requires infinite energy, however, but Dominic has cracked the code! The world does not know the true source of power beneath it all, with just a simple spark from a lithium-ion battery he has engineered the ultimate method of transportation allowing you to arrive before you ever actually decided you would be there. Now activatable with a simple keyword, tachyon allows one to escape from any situation.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must use up A laptop battery in order to activate this Effect.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.
With a boop on the nose and a flick of an imaginary zipper, return!!!! from whence you came!!!!!! These SUPER cool and SUPER awesome clown props get ya home wherever you go!!!!
Exert your Mind and spend 2 Actions. If you are at your house, you may choose a target Location within your line of sight; otherwise, your target may only be your house.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Mountain Spirit’s Leap
When Stinky Pete focuses his mind to teleport, his form becomes momentarily blurred, like a mirage dancing on the mountain wind. His eyes glaze over as he attunes himself to the earth beneath him, feeling the ancient paths and hidden routes that only he can sense.
As he exerts his Mind, the very ground seems to respond, sending tremors through the soil, and his form flickers, bending reality as if nature itself is plucking him from one spot and dropping him elsewhere. To an observer, it’s like he vanishes into thin air with a gust of wind and reappears where he intends, the faint sound of shifting stones accompanying his arrival.
If in a mountainous area, this ability becomes even more dramatic. The mountains seem to call out to him, their ridges and peaks aligning in his mind like a vast interconnected web. For one minute, as he traverses the rocky terrain, each step resonates with an ancient power. When he decides to jump, there’s a sudden, sharp pull as the very fabric of the mountains folds, spitting him out at the edge of another range, no matter how distant. The terrain doesn’t just connect; it becomes an extension of his will, bending space and time as if he were an avatar of the mountains themselves.
Exert your Mind (unless when in a mountainous area) and spend 2 Actions. Select a Location within your line of sight.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait 1 full Round before activating this Effect again.
If you traverse any Mountains for one minute, you may activate this Effect and travel to the edge of any other Mountains that you’re aware of, regardless of range.
The user draws the paper in which this artifact has been imbued onto and begins to rapidly fold it into the shape of a triangular obelisk. As they fold, the space around them begins to bend and distort, their body splitting apart into several perfect, geometric slices, until eventually they fold in onto themselves. They then unfold, alongside those they are in contact with, at the target location, in several separated pieces that refold to form their shape.
Exert your Mind and spend 2 Actions. If you are at the Battlegrounds Monument, you may choose a target Location within your line of sight; otherwise, your target may only be the Battlegrounds Monument. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any a place with a significant amount of paper (such as a library or paper factory) for one minute, you may activate this Effect and travel to the edge of any other a place with a significant amount of paper (such as a library or paper factory) that you’re aware of, regardless of range.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the user slicing into several sheets of themselves, which tear apart upon their disappearance.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Polamedes body disintegrates into tiny blue cubes that reveal the muscular and bone structure underneath before those are also digitized. The entire body from the feet to the head dissolves into tiny blue voxels before those merge together into a solid beam of blue energy that rockets from the 5g tower to a satellite and back to the end point.
The voxel dissolve works by creating a perfect loop of light that digitizes and dissolves anything it passes over. In normal circumstances polamedes can use one of his finger rings to begin the process as the ring grows up his wrist and arm towards the rest of his body. Flencing sink as it goes. In more dire circumstances the ring would need to be formed so the voxel nanites have a starting place to work from and can go from foot to head.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight. You must actively and obviously use Ring to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.
If you traverse any 5g tower. for one minute, you may activate this Effect and travel to the edge of any other 5g tower. that you’re aware of, regardless of range.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Polamedes disintegrates into voxels..
When Jessica focuses, a portal materializes before her, swirling with an eerie glow of purples, pinks, and blues, frosted light crystalizing around the edges of the portal and geometric fractals opening upon themselves as seen through it. The light from the portal triggers brief, unsettling visual hallucinations of impending doom for those nearby. The portal itself bends spacetime, allowing Jessica to travel vast distances instantaneously, slipping through the fabric of reality with a single step.
Activation of the Chromatic Nexus triggers the "Monsters" limit, suffusing the area with an otherworldly, prismatic glow that unsettles the mind and warps perception and reality, evoking the cosmic horror of colors beyond mortal perception: for Jessica's character concept, crystalline light is an independent alien intelligence (Inspired by "The Color of Madness" from Darkest Dungeon, Remiel from Neon Genesis Evangelion, and "The Colour Out of Space" by H.P. Lovecraft).
Exert your Mind and spend 1 minute. Select a Location within your line of sight. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
You are transported directly to the chosen Location. Anyone who is touching you as you Travel will be brought along with you. You must wait an hour before activating this effect again.
If you traverse any highway section for one minute, you may activate this Effect and travel to the edge of any other highway section that you’re aware of, regardless of range.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a portal opens bathing the entire area in an unearthly, arcane glow of sickly purple that induces a strong feeling of doom (triggers "Monsters" - see Extended Description).
The aquamancer shifts into their elemental form and melds into a nearby collection of water, only to reform shortly out of a different source of water within line of sight.
Exert your Mind and spend 2 Actions. Select a Location within your line of sight , and which is directly adjacent to water. You must be within arm's reach of water to activate this Effect.
You are transported directly to the chosen Location. You must wait an hour before activating this effect again.