Harold sends off a custom Upgrado-Chip. They spend $10,000 in cash and place the chip inside the item. The item functions as a high-end version of itself for 24 hours. Then, the chip destroys itself.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Gustav calls forth his dark passengers to Seize the thoughts of his target, as the connection is made Gustave soul is ripped asunder and shot forth into their mind. He opens a journal and begins to write, the pen secretly drawing blood as it writes in dark red ink. Gustav experiences the visions of the stolen memories as he starts to write in Hebrew in his journal, his eyes slightly glazed over in concentration.
Exert your Mind and spend an Action. Select an Animate target within 200 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. You must maintain Concentration while the effect is active. Roll Intellect + Occult at Difficulty 6. The target may resist by rolling Mind at Difficulty 6.
If you succeed, you are able to view your target's memories. If you fail, the target knows you're attempting to read their memories.
You may ask a number of specific questions about their memory equal to your Contested Outcome. For example, “what is their computer password,” “What were they doing at 4:00PM yesterday,” etc. You cannot get answers to broad, analytical questions like “are they a good person?” or “what are their plans for the future?”
Each question you ask and memory you replay takes a single Round to read.
This Effect is not obvious, and the only sign you are using an Effect is Writing in a journal, eyes unfocused. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You may read memories that the target has forgotten.
Possession of this Power grants the following Trauma at all times: Cocaine is my god!: It's white hot ecstasy suffuses every atom of your being. Roll self control to not administer cocaine to yourself or others in stressful situations..
Kee slams her wrench down onto the object, chipping off a small amount of meteorite scrap into the object, enhancing it
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up a Meteorite Scrap in order to activate this Effect. Can be used on Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
The secret of how they've maintained their power over the millenia, how their greatest technology was always a step beyond ours. At last, Dominic has discovered it. By entangling an object with it's parallel quantum state on the level of physical matter, one can ensure that both states enforce each other with the use of micro black holes to have the item repair itself faster than it can physically be destroyed. Barring weaponry that also retroactively destroys matter, as long as Project Ozymandias has been it always shall be, and now able to pull processing power from all it's possible alternate states of being the laptop bears enough processing power to go toe to toe with a datacenter.
This Artifact has been upgraded.
This Artifact receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Sir Seymore Alonso is fastidious in the maintenance of his equipment. How can a knight be seen with a slovenly appearance? His sword must be sharp and well-kept, and his armor and shield shine so cleanly that the sun gleams off their surface, and be polished enough that you could nearly see your face in them.
When Seymore polishes his equipment and utters prayer to the Lord for their reliability, they take on incredible qualities. A shield or armor feels lighter, and a sword becomes impossibly sharp. The Lord would never allow the equipment of one of His faithful champions to fail him.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a non-Alien trappings of a knight (melee armaments and metal armor) within arm's reach. You must actively and obviously use polishing rag to activate this Effect. Can be used on Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up , and any armor penalty it causes is reduced by 1. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded items have half their normal weight, for the purposes of encumbrance.
Possession of this Power grants the following Trauma at all times: Delusion that you are a knight-errant facing a series of quests. You must insist that other contractors are your fellow knights or your squires, and you must introduce yourself as Sir Seymore Alonso, must give your name if asked, and cannot willingly conceal this identity.
The Biomechanical Druid accesses the Spirit Circuit to do their work. Opening a way to bind and meld nature to machine and create new life under the Druid's guidance. The Druid must respect all their creations, working to build them up over their altered lives and never throwing away their creations carelessly.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see As the Items are upgraded an animal spirit from the Spirit Circuit is bound and grafted in a grotesque way to the energy of the item being enhanced. For the duration of the enhancement the Item has aspects of an animal and its original form bound together in a slap dash perversion of beast and machine..
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.
The mad scientist produces thorium cores that can be used to upgrade tools and other devices. The core supercharges the item, increasing its quality and rendering it indestructible for a period. However, once the core runs dry, the object is rendered less useful than it was before. The core crackles with blue electricity while active.
Spend 1 Action and use up this glowing blue disk. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
After the Effect ends, any upgraded targets suffer a -2 dice penalty until they are either repaired or upgraded again.