You're tough as nails- literally. Once you get going, even rifles don't keep you down. Blows seem to slide off your confident aura, missing or simply crumpling against your skin. Only one catch- you've gotta be in the ring first. Bloody nose, bruised ribs, and a right hook aimed at the bastard's head- you're unstoppable once you get going.
You gain the following benefits as long as you have 2 or more total body damage/injuries and you are wearing this Artifact.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
Those that worship the Goddess eventual have been given the power to come back from death itself. Through the power of my ring and the ancient seal I have been able to come back as I was before. My body turns into ash as a few items scatter.
Ritual of Nephys: My ring must be taken back to an Altar of Nephys. A short ceremony is performed and my body is returned.
You gain the following benefits at all times. You must actively and obviously be using Seal of Nephys to gain the benefits of this Effect.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state, though you appear dead to any means of detecting life. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + twice your ________, or if you take an Injury with Severity greater than twice your rating in ________, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
She’s good with swords innit
You gain the following benefits as long as you are engaged in combat with swords.
+2 dice to all rolls with swords. You may Defend against firearm attacks from any range using swords.
You also gain the following effects:
The Red Watch holds an entity inside, one that craves more, the user however has chosen a different path. They use the entity for their own desires, for better or for worse.
Forced to accept the wishes of its user, it's given the user freedom from its call, allowing the user mental power against any attacks on their mental will.
A spectral crocodile snaps up any incoming mental attacks, and explains its cause into the users ear.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
Allowing himself to directly mindlink with the server in his home allows him to think on a level beyond normal people, parallel thought processing independent of anything and everything related to his physical body. Though it does require him to squint with the cybernetic eye in question resulting in a visible telescoping of the iris but hey. Nothing's free.
You gain the following benefits as long as you have your cybernetic eye.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Paula Is begining to change slightly becoming more flexible and noticing she slightly more bouyant.
You gain the following benefits at all times. You must actively and obviously be using vehicles to gain the benefits of this Effect.
You have 6 Armor, which only reduces damage taken from Collisons and fall damage. Any armor piercing effects from Collisons and fall damage are ignored. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
There's a certain strength that comes from displaying the flag of one's country. As long as the Soldier holding their country's flag or wearing something emblazoned with it, they are less likely to be injured in battle.
You gain the following benefits at all times. You must actively and obviously be using clothes or a uniform that displays the flag of your country to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered makeshift stabilized and will not degrade further. Any Battle Scar received from such an Injury is reduced by 1 level to a minimum of a Minor Battle Scar.
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.