Not even with a breeze or sound she lifts off the ground and takes to the sky as small clouds coalesce around her
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your small Clouds Surrounding her. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your small Clouds Surrounding her via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
The moonstones on their bangle glow an etheral blue and (if anyone can see their back they'll see) the wings tatooed on their back flap.
You gain the following benefits at all times. You must actively and obviously be using Gold and Moonstone Bangle to gain the benefits of this Effect.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Marks body is becoming more and more conditioned for excruciatingly hard impacts and sudden bursts of muscle tension. His muscles aren't destroyed by exercise, instead simply multiplying almost on the fly. This has the unfortunate side effect that on the cellular level, all his muscles aren't the same length, some stretched or coiled like a spring no matter his position- Luckily they stretch impossibly without breaking, and the expected pain is nearly unnoticed to Mark. In exchange, his twitch reflex is beyond measure- some section of muscles is always poised for instant action.
He can't turn on a dime, reverse, or stop unless he has something to hold onto or kick off of, but he is very good at landing. It's very much like he's just good at throwing himself and sticking (or well, surviving) the landing. Enacting the same process in reverse, throwing out his arms and taking the impact (or catching himself thanks to armored fist)
Exert your Mind and spend an Action or Reaction. Select a Location which is at most 125 feet away horizontally or 25 feet away vertically. If you are using this Effect as a Reaction, you must travel at least 50 feet.
You jump to the chosen location. If the landing is precarious, the GM may call for a roll to land safely. You will never take fall damage from successfully landing a jump made with this Effect.
You may opt to trade your free movement for a Super Leap if you are jumping less than 50 feet or if you are closing a gap to an opponent and spend your Action on an attack.
You may activate this Effect while in free-fall, as long as your target Location is a surface on which you can land. You are immune to fall damage.
When you use this Effect as a Reaction to dodge, if youExert your Mind to activate the Effect, you do not need to roll; your dodge is automatically successful.
Gustav evokes his pact with his dark passengers to move them with their might. Raising his Grimoire he speaks a quick spout of Hebrew under his breath, an invisible large hand seems to grab Gustave around his waist and drags him to where he requests like a doll being bandied about.
Exert your Mind and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
Leon's powers have not all come back exactly as they should, but Leon has made friends in many places, and with their help, he can cover for what remains missing. This particular blessing comes courtesy of the Kamaitachi, the sickle ferret. A friendly (to Leon at least) wind spirit who commands the cutting wind. A spirit rumored to command winds that can decapitate people. Though despite the gnarly rumors one can often see little ferrets running alongside him as he rides these winds, Leon smiling as he flies in the midst of them, laughing as he tells them a joke or two to pass the time though the fickle spirits do tend to be rather demanding and won't release Leon until they've been suitably entertained.
Use up this ________ (unless you succeed on 1d10, Difficulty 7) and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
You cannot end this Effect early and cannot come closer than 15 feet to the ground until the effect ends.
The white angel wings are more then just cosmetic. When open they slow his descent and also make him look really cool when doing it.
You gain the following benefits as long as In angelic form. You must actively and obviously be using Healers Halo to gain the benefits of this Effect.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your angel wings. You require 10 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying. If you take more than a Severity 4 Injury to your angel wings via a called shot or Battle Scar, you can only glide until they are healed.
You are subject to the following effects while gliding or flying:
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Flight is brief but quick, and she must return to the ground in one minute.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: