Super Cute Transformation

3
1 Reward assigned
This Artifact allows you to temporarily transform into a Moe Magical Girl.
Used by Veronica Mejia, Created by emoprincess420.
(While you are a Moe Magical Girl, you are obviously transformed and unusual. You must use this Artifact obviously when activating this Effect.)

Veronica reaches for her phone and holds it straight out in front of her, charm dangling from the bottom. She takes in a deep breath...

"Gaslight, Gatekeep, Girlboss!~"

A near-blinding light flashed from the phone, leaving her enveloped in a cloud of pink sparkles. After it dissipates, the person left standing there is nearly unrecognizable as Veronica. Her clothing has completely changed into an anime-style magical girl outfit, and in place of her phone is a pink Glock 19 with the gem set into the side of it. Everything about her seems to be slightly improved; longer hair, better skin, perhaps even all-around prettier.


Exert your Mind (unless you win a coin flip) and spend one minute.

You transform into a Moe Magical Girl for 30 minutes. You have access to all of your Powers while you are a Moe Magical Girl, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1. Your Stress is reduced by 2.

While transformed, instead of your normal clothes and equipment, you are equipped with: Pink and Black Magical Girl Outfit, Sparkly Pink Glock 19

You may end this Effect prematurely as a Free Action.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Community Alternate Form Gifts

Exert your Mind and spend an Action to activate. This Effect cannot be used unless No one can see Them when they transfrom.

You transform into His performance form for 3 minutes. You have access to all of your Powers while you are His performance form, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Charisma is increased by 1.

While transformed, instead of your normal clothes and equipment, you are equipped with: In this for they're wearing white gloves, a pair of black jeans, and a black long sleeve dress shirt

A single path lies Infront of you, no left or right turns, the only choice is forward. And there in front and above you, just high enough to jump up and punch, is a box labeled with a glowing question mark. You hit it, and box ceases to glow, but out from the top, a mushroom falls. As you approach it, remembering vaguely some sort of cautionary song or rhyme or mnemonic device the boyscouts used to teach, it looks almost inviting. Then suddenly it rotates, revealing grotesque eyes, a slobbering mouth, and upsetting knobby feet.

Your eyes pop open, exacaping you from this dream.

You jolt up in a cold sweat, and there on the floor at the foot of your bed is a perfect-looking mushroom gliding peacefully and bouncing softly from wall to wall. "Super Mushroom," you whisper instinctively to yourself, and you feel the power inside of it. "Ya-hooo"

Use up this Amanita muscaria mushroom and spend a Quick Action.

You transform into The same but larger and taller for 3 minutes. You have access to all of your Powers while you are The same but larger and taller, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 1.

Your body is adapted to Mario movement (jumping, running, etc). You receive +3 dice on non-attack rolls related to Mario movement (jumping, running, etc).

If you become Incapacitated or suffer an Injury Severity 4 or greater, you revert from your Alternate form.

  • This consumable is destroyed when used and cannot be used again.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Despite stabbing herself in the heart during her transformation, in the end, Kurumi somehow suffers nothing more than a surface wound. This doesn't stop her from feeling really cool when she does it.

Increase your sacrificial Injury's Severity by 1 and spend an Action.

You transform into Dark Kurumi for 30 minutes. You have access to all of your Powers while you are Dark Kurumi, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2, your Dexterity is increased by 2, and your Perception is increased by 2. You do not suffer any Stress while transformed.

You may only use this Effect once per day.

If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.

  • The sacrificial Injury received from activating this Effect cannot be prevented by any means or healed before 1 day has passed. It is shared with all Effects that use sacrifice. This Injury does not requires Stabilization or cause Battle Scars when it becomes Severe.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Exert your Mind and spend a Quick Action.

You transform into escamas rojas for 30 minutes. You have access to all of your Powers while you are escamas rojas, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Exert your Mind and spend a Quick Action to activate.

You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -2).

You do not suffer any Penalty while in your Alternate Form.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.

You cannot speak any coherent verbal language while transformed and must resort to other means of communication.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Stock Alternate Form Gifts

Exert your Mind and spend a Quick Action.

You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.

Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).

Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.

After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.

Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.

  • Reminder: Weapon Damage from multiple sources does not stack. Instead, the highest value is used.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.