Berserker State Rip and Tear

1
Requires Seasoned
The power to tolerate pain and distractions.
Used by Amaranth Barclay, Created by leonvanderblight.

Amaranth is perhaps the progenitor of the vaunted berserker state, in moments of intense stress he is able to work himself into such a frenzy that pain and fear become motivators rather than detractors and in a screaming ball of frothing fury he can throw himself towards his opponents as a ball of teeth, fury, and displeasure.


Exert your Mind and spend an Action.

Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.

Stress from Injuries acts as a dice bonus instead of penalty.

You may only use this Effect once per day.


Community Grit Gifts

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Stress from Injuries acts as a dice bonus instead of penalty.

You gain the following benefits at all times.

Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.

Exert your Mind and spend an Action to activate.

Your Body and Mind Penalties are reduced to 0. Lasts three hours.

Exert your Mind (unless you win a coin flip) and spend an Action to activate. You must use up Acupuncture Needles in order to activate this Effect.

Your Body Penalty is reduced to 0. Lasts for one hour. Does not reduce Mind Penalty.

You may move at your normal speed and still maintain Concentration.

Stock Grit Gifts

You gain the following benefits at all times.

Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.