Mr. Tummy has a Tamagotchi in her Tummy!
Mametchi gives a short vibration of confirmation from inside the Tummy. Mr. Tummy Yowls in surprise --
A miniature Mametchi clambers over and into the holster, quickly finding his way to the trigger. He grasps it with two round hands, and pulls --
15 feet away, the Officer's service weapon goes off, angled unfortunately into his thigh by the body of the man he's holding down.
⁝⁝⁝⁞⁞⁝⁞⁝⁞⁞⁝⁞⁝⁞⁝⁞ʕु•̫͡•ʔु☂⁝⁞⁝⁝⁞⁝⁞⁝⁞⁝
Spend 2 Actions. Select a Device within 20 feet. Does not work on Alien technology. Roll Perception + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind a pixellized Mametchi in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
This Gift's Cost is capped at 2 and cannot be increased further.
Possession of this Power grants the following Battle Scar: Soft spot - Sensitive tummy.
Possession of this Power grants the following Trauma at all times: Weak Willed - I can't stomach this!!!.
By placing the Arm of Advancement's 'palm' against the surface of a hackable device, the hand will initiate a wireless data transfer, allowing me to easily bypass most difficult security measures, communicate with the device, and give it commands that initiate when I desire.
Spend 1 minute. Select a Computer within arm's reach. Can be used on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
Your command does not have to take effect immediately. Instead, upon a successful Hack, you may specify a condition under which the specified command is issued or simply suspend the Command until you desire to activate it.
This Gift's Cost is capped at 2 and cannot be increased further.
Kyle presses a finger into the back of his neck - you hear a sharp crack. He stares at the locked doors. The keypad flashes green for a brief moment. After a long and drawn-out silence, the door unlocks, and swings wide open - allowing entry.
What the fuck?
Kyle is not fully human. He doesn't quite know it yet, but a part of his brain's been replaced with cybernetics and electronics. Using an antennae located in his head, he is able to subconsciously operate these bio-technical electronics responsible for interfacing with computer systems.
Hates cops, hates the system, smokes pot - he's a real cyberpunk now, ain't he?
Exert your Mind and spend 1 minute. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
This artifact is a plain, handheld cylinder, has a microphone on the top of it, and a transmitter on the bottom. When held in the hand, and holding a button on the side, the unit will accept voice commands and transmit them to the desired target.
The onboard AI will explain the steps it's undertaking to carry out the command while it works, and occasionally ask for clarification. If the target is used on a computer the calling card manifests as a wolf head joker playing card displayed on the screen. If used on a device that's doesn't have a screen, instead a laser engraving will appear on the target of a wolf head joker card.
Exert your Mind and spend 1 minute. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind a wolf head joker playing card. in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
Wren wraps a blindfold around her eyes and sends her mind to the target to which she wants to send the command.
Exert your Mind and spend 1 minute. Select a Computer within 20 feet. Does not work on Alien technology. This Effect cannot be used unless she covers her own eyes as her vision doubles while mentally delving into the software. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
True to their namesake, the hacker can penetrate the security of any computer system, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.
While hacking, The Technician's fingers move with supernatural speed, blurring like a ghost.
Exert your Mind and spend 1 minute to activate. Select a Computer within arm's reach. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
Every hack you make leaves behind a glitchy laughing skull in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
True to their namesake, the hacker can penetrate the security of any computer system, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.
While hacking, The Technician's fingers move with supernatural speed, blurring like a ghost.
Exert your Mind and spend 1 minute. Select a Computer within arm's reach. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
Every hack you make leaves behind a flickering image of a ghost in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.