Through channeling ether into one's eye, the user can perceive an individual's thoughts, feelings, and secrets in an ancient, runic language that the practitioner must attempt to decipher in the moment before the words return from whence they came.
Every individual's thoughts, feelings, their deepest secrets, while most believe that these things are only tangible in their own minds, the especially strong ones take a physical form in a mystical plane, one only visible to those talented in the magical arts. Through discussion, a skilled practitioner can illicit the physical manifestations of these thoughts and feelings, appearing in an ancient language that the practitioner must attempt to decipher in the moment, while still conversing with the individual, making this process only possible to the most skilled witches and warlocks who possess the sight. These runic pieces of text that encompass the secrets and desires literally emerge from the target's mouth as they speak, requiring a discussion to occur. Possession of this eye grants one the ability
Exert your Mind and spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Effect is not obvious, and the only sign you are using an Effect is the pupil of my inhuman eye begins to gently swirl as if it's ink in water. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
Possession of this Power grants the following Battle Scar: My right eye is visually inhuman, a mix of greys, blacks, the veins in dark purples and blacks. (-1 to perception involving sight).
Exert your Mind to activate. Select a Sapient target or a Creature at any range. Activation requires possession of the target's a drop of the target's bodily fluids, which is used up during the process. At the end of your investigation, roll Perception + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Part of the void's makeup consists of collective unconscious memories of those both living and dead. It is a dangerous place to travel and Void Travellers such as Athena require a method or focus to safely sift through it. In Athenas case, she has taken to using mirrors as the medium as to not threaten her immediate person.
However, occasionally, she oversteps her reach- to which the void demons and deities will tend to punish severely.
Exert your Mind and spend a minute to activate. Select a Sapient target or a Creature within 20 feet. You may select a target at any range if you use up Blood of the target. You must actively and obviously use a reflective surface equal or greater to a mirror to activate this Effect. You cannot investigate the same target more than once per hour. Make a Trauma roll when you activate this Effect. At the end of your investigation, roll Intellect + Science at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
Gazing at others with his cursed eye, the voice inside his head speaks of their weaknesses if he so wish to know.
Essentially intrusive thoughts
Spend a minute. Select a Sapient target or a Creature within 20 feet. This Effect cannot be used unless your left (compass) eye is undamaged. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.
O alvo precisa consomir o meu mentos para eu conseguir informações necessárias
Exert your Mind and spend a minute to activate. Select a Sapient target within arm's reach. You must actively and obviously use Candy to activate this Effect. At the end of your investigation, roll Brawn + Alertness at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Charlotte takes a deep couple of deep inhales from the nose, almost as if she was smelling something off. At the same time her other senses flair, her eyes widen, her ears twitch, all things that make her completely take in the target, to follow their trail, or to observe them medically by taking in the minute sounds of their heartbeat, the scents of tumors or chemical imbalances, or just to observe signs of potentially infection.
Exert your Mind and spend a minute to activate. Select a Sapient target within 20 feet. You may select a target at any range if you use up something that has been worn or used by the target to the point of having the scent of the target. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Animals at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
This Effect is not obvious, and the only sign you are using an Effect is that you keep peeking at the target. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift's Cost is capped at 2 and cannot be increased further.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.