Edgar bites into flesh or bone, typically devouring the heart, tongue, eyes, & brain in the first sitting. Memories flood the ghoul, causing his eyes to flicker - occasionally, these cast-off memories can be coalesced enough to re-create a fragment of the person's personality - this is an unpleasant fate, as the victim essentially becomes a powerless voice in the mind of the ravenous Ghoul for the duration. Only Edgar can hear this personality fragment, though he can converse with it if desired, effectively talking to himself.
Once consumed, the Ghoul can summon up these voices from the past any time thereafter, the memories lying otherwise dormant.
Exert your Mind and spend an Action. Select a Dead target within arm's reach. For dead targets, you must possess their flesh, having eaten a portion of them in the past.
The target can communicate in your language for the next hour.
You may only use this Effect once per target per day.
Through years of study, Rupert has developed a keen understanding of patterns in written or otherwise non-verbal forms of communication. He is able to discern the meaning hidden within any text, image, message, etc that he views.
Exert your Mind and spend an Action. This Effect cannot be used unless the relevant communication is written down or recorded visually in some way.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language for the next hour.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
Felix has an in depth understanding of how animals communicate, he uses this primarily to speak with rodents by mimic their sounds.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
To an outside observer, it would sound like Conner is making animal noises, but the animals themselves would understand him as if he were one of their own. This change in his voice is the only indication that something unusual is happening; otherwise, there are no visible supernatural effects.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
After a brief A - B conversation with the flames of life, Ibzan is granted about an hour to talk with the deceased... as long as the body is there. Which makes enough sense to most. Of course, this also does happen to be an A - B conversation... get your nose outta my business!
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.
This Effect is not obvious, and the only sign you are using an Effect is Ibzan seemingly talking to himself... y'know, like he normally does. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You may only use this Effect once per target per day.
The Werecat lets their bestial nature assert itself slightly, allowing them to speak to their fellow beasts unhindered by their mortal self.
You gain the following benefits at all times.
You may understand and communicate to Creatures as if you are fluent in a relevant language.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.