The user pours ink across the canvas and after watching it sink and seep into the sketchbook, must then makes a formal request for what they would like to see.
Time Walk: The ink seeps into the page and begins to move on its own, translating from the watchful eyes of shadows past into a complete picture upon the sketchbook page.
Got a Bad Feeling About This Place: Areas containing traps and ambushes are cleanly drawn together- to such detail that the user can recognize what the area looks like, while also being intuited upon the rough direction and distance.
Spend 2 Actions. Investigate an area with a radius of up to 500 feet You cannot investigate the same target more than once per hour. You must use up 1 liter of Ink in order to activate this Effect. At the end of your investigation, roll Perception + Crafts at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
Requires conversation and focus, but momma Ettu can add weight to her words.
Exert your Mind and spend at least one Action. Select a Sapient target within 20 feet. Your target may be actively engaged in Combat. Communicate a command to your target. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Contested Outcome in minutes. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.
You must maintain Concentration while your command is being carried out. If you break Concentration, any active suggestions you have issued will end.
A punch, a kick and a final blow to send them skidding across the arena.
Exert your Mind and spend an Action. Select a target within 45 feet. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Your attacks fail, you are grappled by your opponent in turn.. Roll Brawn + Brawl Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 6. Armor is fully effective against this damage.
If the target receives an Injury, they are knocked back 5 * Severity feet.
The target suffers a -3 dice penalty for the next hour or until the Injury is healed. This dice penalty does not stack multiple times on the same target.
If the target takes damage from this Effect, they will receive at least a Minor Battle Scar regardless of the Severity of their Injury. The specifics of the scar are up to GM's discretion.
You start typing on your phone. Upon closer inspection it's just a brick of uranium glass with a sticker on it. Besides hearing a weird voice, the target sees the message in the corner of their vision. It's suspiciously like Twitch's Text-to-Speech. May or may not be rereadable.
On Delphyrion's career:
As much as Delphyrion makes a joke out of it, he still relies on making chemistry videos to make a living. Contracts aren't enough to maintain a good budget for his experiments so he has to dabble in all sorts of different platforms and content. Livestreams, short-form videos, and podcasts are all on the table here, it's just that he doesn't want to be recognized for anything but his actual alchemy. Few friends know what his channels are.
On Twitch Chat:
Some find it endlessly entertaining to watch an hour-long video of a chair sitting in a hot tub. Delphyrion knows of a bell pepper guy in Los Angeles who has done pretty well for himself by doing that, much to the streamer's chagrin. In Delphyrion's case, Chat has been asking him to blow things up for the longest time. It's an enticing idea but he's still trying to figure out the legality of broadcasting the creation of chemical weapons in front of thousands of people online. With this ability, Delphyrion can finally become Chat too.
On brainrot:
After a long day of brain usage, Delphyrion sits down at his computer and doomscrolls. However, the sheer power of an entire Chat shutting down their brains at once can be devastating. They either become a hivemind or an apocalypse. They drive him insane all the time. Who knows if that's really the reason why Delphyrion's a mad scientist?
On uranium glass:
It was incredibly hard to obtain uranium, and he's probably ended up on another watchlist for this. To make the most of this, Delphyrion has made it into a piece of uranium glass shaped just like his phone, complete with some black dye in one part of it to simulate a screen. This is to confuse people whenever they try to steal Delphyrion's phone, because most would stay far away from radioactive materials of any sort. He himself is much safer than he was during the process of making it but he still feels a bit odd about putting it to his ear every time he mistakes it for his own phone. Maybe that's how this gift came about.
On the brand placement:
Delphyrion's mom has always been adamant that Dell products aren't good (their old home computer was very beaten up after a year or two of use, one of the hinges was about to pop open if not for the bull clip Delphyrion had forced onto it) but it's not like he's trying to endorse or renounce the brand. It was just very convenient. See, Dell, Delphyrion, Dell-phyrion, get it?
On the sticker:
One would assume that after so many years of using devices, Delphyrion could type with his eyes closed. He could, it'd just end up in a jumbled heap of random letters. He's trying to convince himself that this isn't like writing the name of each note onto individual piano keys. It's for the cosmetic. It's for the bit.
On TTS:
Text-to-speech sometimes acts as a hindrance to the stream-viewing experience, but some may argue that it's an integral part of it. Delphyrion doesn't have much opinion on it, he doesn't usually notice the text anyway so it's just a disembodied voice to him. This gift is also similar in that it's really hard to notice, much less read, the text in your peripheral vision because your peripheries don't have the cones to distinguish the shape of each letter. It's incredibly elusive because you can try to look at it but it'll just forever be a step too far to the right. This part is purely to annoy people, but if the target tries hard enough they might just be able to reread the message.
Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location.
You open up a line of communication to your target, and may converse with them as long as one of you maintains Concentration
The conversation will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
The light within Hope shines brightly in your mind. They are the progeny of the Light, the sacred flame that resides within every living being. You gain an intimate understanding that all creatures that have been born and will ever be born are connected, and gain excruciating awareness of your actions' impact upon sapient others. Your will to hurt those who think and feel as you do drains away.
Exert your Mind and spend an Action. Select a Human target within 20 feet. Roll Charisma + Occult Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If your Contested Outcome is positive, your target takes 1 point of Mind Damage and gains a new Trauma of your choice. The Trauma should be general and not specifically mention you. You should not have to be involved to trigger the Trauma.
This trauma cannot be removed by spending Experience and undergoing mundane therapy. Affected targets are aware that they are being attacked and can generally tell who did it.
Keith Nightly starts to play a song, and the sheer awe generated by his performance makes it difficult to approach him.
Uses Music
Exert your Mind and spend an Action to activate. You must actively and obviously use Musical Instrument to activate this Effect. Roll Charisma + Performance at Difficulty 6.
Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next minute. Any Animate targets within the field cannot move any closer towards you. If they were within 15 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.
No terrestrial animal dares defy the will of the beastmaster. The beastmaster exerts their dominance over an animal by locking eyes and giving a primal cry. The creature immediately becomes docile and eager to please.
Exert your Mind and spend an Action. Select a Non-Alien Creature within 20 feet. This Effect cannot be used unless the target is a terrestrial animal.
For the next day, you may issue specific commands to your target which they will be compelled to follow.
Your commands can be complex and multi-layered, though they must still be specific. You cannot make them obviously endanger themselves or violate their instinct for self-preservation. The effects of the command will fade after a day has passed.
Through the use of clever rhetoric, the spy is able to inspire a surge of emotion in a target with whom they are speaking.
Exert your Mind and spend an Action. Select a Living target within 45 feet as well as a specific emotion. This Effect cannot be used unless you are engaged in conversation with the target. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6 -3 dice.
If you succeed, for the next minute, your target will do things they otherwise wouldn’t have done, inspired by the chosen emotion. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
The Necromancer spits into the mouth of a recently deceased corpse. For the few minutes, the corpse's head comes back to life and speaks to the Necromancer.
Exert your Mind and spend an Action. Select a Dead target within 50 feet. Dead targets must have died within the past week, and you must have their remains in your possession.
The target can communicate in your language for the next hour.
The influencer is 100% tuned-in to any sort of chatter about themselves. Any time someone nearby so much as whispers about them, they know who they were and what they said.
This Effect activates whenever someone talks about you. It does not require an Action or Exertion. Select a target Location within 75 feet. Your target should be intuitively based on the triggering event.
You may perceive things through hearing as if you were standing at that Location for the next 30 minutes. You must maintain Concentration to keep up the effect. You cannot perceive anything at your physical location while the effect is active.
The hacker can overload any electronic device by fiddling with their smart watch for a moment. The targeted device shudders and gets white-hot before bursting into deadly shrapnel.
Exert your Mind and spend an Action. Select a object that uses electricity within 20 feet no larger than a duffel bag (35 liters). You must actively and obviously use a smart watch to activate this Effect. Roll Intellect + Technology Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.