Allister Reeves up his R.E.D Queen engine in his skull, overclocking it to allow it to make connections to the device. he then uses his mind scape (A Literal forge, anvil, and flowing lava in the shape of code and blueprints) to reforge the designs and intentions of the device to carry out his will.
Exert your Mind (unless Security devices) and spend 1 Action. Select a Device within 20 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Effect is not obvious, and the only sign you are using an Effect is Revving Engine. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Your hack cannot be discovered by system administrators or firewall software for a number of hours equal to your Outcome on the initial roll.
Possession of this Power grants the following Trauma at all times: Compulsion to Protect The Innocent: When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist..
Jan. 3, 2024, 1:24 p.m. - Improvement Cost: 5. Added Enhancement: Concealed, Removed Drawback: Focus
Zak taps away at his smarthphone, and the computer system he hacks sparks with green sparks. A green bunny with x's for eyes appears in the system.
Exert your Mind and spend 2 Actions to activate. Select a Computer within 20 feet. Does not work on Alien technology. You must actively and obviously use a computer or smartphone to activate this Effect. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Every hack you make leaves behind a green bunny in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
"With holy light the world is revealed and those that want to transcend now may look upon the sacred rite and now my succumb the the dark and see the truth" (Uckerberg, 10)
Jer is able to effect technology with the chip in his head that has disfigured him the chip is pronounced on his head. He stares at the technology and through infrared and blue-tooth technology he is able to unlock it.
Spend 1 minute to activate. Select a Computer within arm's reach. Does not work on Alien technology. You must actively and obviously use Eye ball implant to activate this Effect. Roll Charisma + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Possession of this Power grants the following Battle Scar: Left eye with green veins.
Fortuna's continuously playing slots for a while. After about 15 minutes the incredible happens! She wins it big! The Jackpot! Again!
Fortuna's not aware she's manipulating the slot machines with just the right timing of button presses and lever pulls. She thinks she's just lucky...
Spend 15 minutes. Select a Device within arm's reach. Does not work on Alien technology. This Effect cannot be used unless it is used on slot machines. Roll Charisma + Thievery, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Your hack cannot be discovered by system administrators or firewall software for a number of hours equal to your Outcome on the initial roll.
This Gift's Cost is capped at 2 and cannot be increased further.
Chip pulls out his laptop, cracks his knuckles and flicks his collar up.
He clicks 'Hacking.exe' (And can quickly code the 3 lines of script that somehow make the software work in moments if it doesn't exist yet)
The screen goes black, with technicolor symbols flickering down from the top of the screen (A la The MATRIX), forming a first person view similiar to a game. He controls the view by typing seemingly nonsensical code at a blistering speed. It often portrays metaphorical version of the hack (stealing files might be entering a ghostly/matrixy version of reality and finding the golden orb, turning on a TV is walking into a room and picking up the remote control, etc)
Exert your Mind and spend 1 minute. Select a Computer within 20 feet. Does not work on Alien technology. You must actively and obviously use laptop to activate this Effect. Roll Dexterity + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
The Contractor would flip the back of the cellphone and pop the cover door open, revealing the slot for a good sized battery, that he just replaces with a new one. The door is closed as he would quickly boot it up and start to use it, the screen glowing yellow as it connects to the nearby device, the screen going dimmer and dimmer until finally the hack is complete.
Exert your Mind and spend 1 minute. Select a Device within 300 feet. Does not work on Alien technology. You must use up Batteries in order to activate this Effect. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
Your command does not have to take effect immediately. Instead, upon a successful Hack, you may specify a condition under which the specified command is issued or simply suspend the Command until you desire to activate it.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
Every hack you make leaves behind Glowing Yellow Screen in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.
True to their namesake, the hacker can penetrate the security of any computer system, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.
While hacking, The Technician's fingers move with supernatural speed, blurring like a ghost.
Exert your Mind and spend 1 minute. Select a Computer within arm's reach. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6.
If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.
Your Hack cannot be reversed through mundane means for a number of hours equal to your Outcome.
Every hack you make leaves behind a flickering image of a ghost in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.