"Flipping" out to a heat-touched red-hot revolver, about the size of a Desert Eagle: the weapon is chambered in .410 shells, about 5-cylinder, and accentuates every shot-burst with roaring flames sourced-from-the-forge.
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun but can be collapsed into Zippo Lighter and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's Armor is fully effective against this Damage.
The cap of the syrette is popped of, exposing a needle which is stuck into the area of the injury being treated. The tube of the syrette gets pressed, injecting its contents into the body. Immediately after emptying the tube, the syrette is removed and the cap put back on as the injury begins to heal.
Expend a point of Battery and spend 1 minute to activate. Select a Living target within arm's reach. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Medicine at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome, unless it had Severity 4 or higher, in which case its Severity remains the same. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The axe, easily as tall as most men flies through the air spinning like a top as it bisects even large vehicles in twain with ease, and on each impact it rebounds, seeking the blood of the next largest target, the insatiable axe an excellent tool for dealing with the hordes of smaller scavengers that tended to congregate around large predators as much as it deals with the massive beasts in question before returning unerringly to the hand of the wielder, as if it had never been lost in the first place.
This Artifact can be used as a throwing axe. It is roughly at least twice as large as a throwing axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Outcome + 6 Weapon Damage. The target's Armor is reduced to 1/2, rounded up against this damage. Attacks
You also gain the following effects:
The Lord protects you from evil. You are bathed in a glowing golden aura of Faith, marking you as one of the Lord's servants to any with knowledge of such things. Any attacks from Demons or creatures which are demonically tainted are slowed by your aura of Faith, often failing to reach you at all. Should one of their attacks make it through, the act of coming so close to a holy man hurts them just as much.
You gain the following benefits as long as you are wearing this Artifact.
You have 5 Armor, which only reduces damage taken from attacks made by demons or demonic entities. Any armor piercing effects from attacks made by demons or demonic entities are ignored. Armor from multiple sources does not stack.
When you take damage from a source which is within 5 feet of you, your Armor deals 2 back to them.
The Sword of the Lord protects Ellis from the corrupting rot of sin. While he retains Esperachius, he is immune to disease, both mundane and supernatural, and may beseech the Lord to rid him of poisons, both mundane and supernatural. As a sign of this protection, he is consumed with a soft golden glow, which blazes bright whenever he prays for healing.
You gain the following benefits as long as you are wearing this Artifact.
You are immune to all non-Alien diseases, poisons, toxins, or drugs, even if modern medicine has no known treatment for them.
Upon selecting the item of choice to repair, the user, must splash a surge of ink over the desired object. It completely surrounds the object for a few seconds before coagulating together beneath the object, into a pool of ink that bubbles and boils. From it, a spectre will rise from the Well beneath- an amalgamation that looks as if comprised of various humans and creatures stitched together by someone who failed biology. It looks different each time.
An incomplete drawing of the object will then appear on the sketchbook, reflecting the damaged parts of the object they desire to repair. The user will then need to fill in the incomplete drawing using nothing but their own drawing skills. As the user slowly completes the sketch, the spectre will reach down into the well, pull out various creatures from the Well, tear them into pieces, and melt them down into viscous blobs of ink, and mold them into the object. The ink will gradually take form into the vehicle and root itself within it.
This ritual is fragile- if the user is unable to finish it in its entirety, the repaired parts will melt back into ink and sploosh onto the ground.
Matter and energy can not be created or destroyed. Its fuel must come from somewhere.
Spend 10 Rounds. Select a Object within arm's reach that is of any size. You may target Alien technology, so long as you have an understanding of its intended function. When repairing Alien targets, you must Exert your Mind. You must use up 1 liter of ink in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. More than half the target object must be present in order to begin repairs. Roll Perception + Crafts at Difficulty 6.
If you succeed, your target is repaired back to a functional state. If you fail, you spend the full time working before realizing you cannot repair the target. If your target only requires fuel or power and is otherwise in working order, this Effect costs no Exertion, and the target is fueled/powered for the next 24 hours.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a spectre will rise from the Well beneath- an amalgamation that looks as if comprised of various humans and creatures stitched together by someone who failed biology. It looks different each time. As the user slowly completes the sketch, the spectre will reach down into the well, pull out various creatures from the Well, tear them into pieces, and melt them down into viscous blobs of ink, and mold them into the object..
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Whenever you show this Artifact to someone, you may give a general description of an Object within the category of forms of identification, and anyone who hears the description and sees the Artifact will have their mind fill in the details to complete the illusion.
The way the Artifact is seen can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin. It is roughly the same size as a javelin but can be collapsed into a pair of bronze bracers and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage. Attacks
You also gain the following effects:
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when a battle begins, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
This Effect activates whenever combat begins. It does not require an Action or Exertion.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.
Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.
If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
You may change the type of your container between Contracts.
Only you may open and close the container. Others can still destroy it to get at the contents
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
You also gain the following effects: