The Well does not forget its conduits or treat them lightly- Luci has earned her keep and reaps the benefits. Black ink is infused into her bloodstream and is much faster acting than her platelets. When it comes to regrowing her flesh, The Well takes pieces of various monsters, creatures, or corpses that dwell within its own realm, and gradually replaces Luci's wounds with them. A slightly worrying thought at times.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 10 minutes. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Possession of this Power grants the following Trauma at all times: Must roll Trauma to change her course of objective direction once shes decided it..
Trained for this moment and reinforced by faith he feels no pain, all of his actions made with the same cold attitude. Anyone with perception of 5 or higher can see a faint aura around him. Trick of the mind or a divine intervention?
You gain the following benefits at all times. You must actively and obviously be using any iteam relating to christanity to gain the benefits of this Effect.
Your Body and Mind Penalties are reduced to 0.
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You gain the following benefits as long as the Beast benefits from the effects in full, but Mickey's injuries can only be reduced by 1 by this Effect, and heal naturally the rest of the way, leaving visible markings and it works best when you are well fed. You heal half as fast on any level of Hunger. In addition, this effect does not heal Transformation related Injuries or Battle Scars.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Gofer runs like the wind, his powerful legs enhanced beyond those of any mundane dog, letting him run at incredible speeds. After running, he gets very tired, and lies down and starts panting to cool off.
You gain the following benefits at all times.
You can run at two times your normal movement speed.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
A blur spits past you, you look forward and what do you see? Absolutely nothing. What was it? Was it a small train? Was it perhaps a car? No, it was just an idiot whose legs go fast and vision blurs out. A streak of whatever color he was wearing follows closely behind his running
You gain the following benefits as long as Has consumed speed within the past 30 minutes..
You can run at three times your normal movement speed.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
Ash's flow around the user on invisible wind, when in active use the ashes turn into brightly glowing embers.
You gain the following benefits as long as you have your A ever smoldering burn mark on her right shoulder blade.
Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
The Ninja is so attuned to the sounds of their surroundings, they may focus their mind to "see" using the subtle acoustic vibrations.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.