The howl of the Banshee foretells death. Those who hear you are plagued with intense visions of their own demise, or that of those they hold dearest: either way, it's rarely a pleasant thing to experience.
Sacrifice: It turns out that violently wailing grim portents of death is also murder on your throat. Take the Severity-1 Injury "Shredded Vocal Cords" when you activate this ability.
Take a Severity-1 Injury and spend an Action. Select a Sapient target within 20 feet. Roll Charisma + Performance at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
Jan. 13, 2024, 5:33 p.m. - Revision Cost: 1. Added Drawback: Sacrifice, Removed Drawback: Humanities
With a little daring dew, Yuri stays away with you. Yuri's eyes darken and their facial features seemingly morph into a bloodied mess before returning to normal.
Spend 30 minutes. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Body Breaking and reforming to refit the structure of the body itself.
This Gift's Cost is capped at 2 and cannot be increased further.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Blake tries to tap into his victim psychi. then, as his staff starts glowing brighter, his target feels as if his very being and essence is being set on fire
Exert your Mind and spend an Action. Select a Sapient or Creature target within 20 feet. You must actively and obviously use staff to activate this Effect. Roll int+occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain fear of fire as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.
The Mindfucker places his hands on his temples before mentally projecting the entire experience of being a Holocaust survivor into the target's mind within 2.83 seconds.
Exert your Mind and spend an Action. Select a Human target within 20 feet. Roll Intellect + Culture at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.
If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain Zey Are Everywhere - You believe all legal authority to be Nazis. (You must succeed a Self-Control roll to take an action or thought that goes against this belief.) as a Trauma. This Trauma may be removed by Effects or mundane therapy, as normal. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the target scream out the horrors of what they just witnessed being mentally projected into their head; most of the time, it's the Holocaust.
Switches on the Beat, and you're immediately going be dissed the hell by the ZedMan themselves.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Sapient target within 20 feet. You must actively and obviously use Mic to activate this Effect. Roll Charisma + Performance Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If your Contested Outcome is positive, your target takes 1 point of Mind Damage and gains a Trauma of the GM's choice.
This Trauma may be removed by Effects or mundane therapy, as normal. Targets that receive a new Trauma are aware that you are interacting with them but they do not view it as an attack or view the resulting Trauma as malicious. If their Trauma is treated, they will be able to see the reality of the situation.
The trench coat slips open, and you see him. The Mind Goblin. Every greasy crease and hairy growth etched in your mind. Forever.
Exert your Mind (unless you win a coin flip) and spend an Action. Select a Sapient target within 20 feet. Roll Intellect + Culture Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a Trauma of the GM's choice.
This trauma cannot be removed by spending Experience and undergoing mundane therapy. Affected targets are aware that they are being attacked and can generally tell who did it.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see These three, disgusting, STD riddled goblinny nuts.
Possession of this Power grants the following Battle Scar: Smelly, -1 to social, cannot benefit from beautiful.
The priest channels their true faith into a brutal assault on the consciousness of demonic or unholy creatures. By wielding their favored holy symbol, a gilded crucifix, they can put a proper fear of god into them, leaving them cowering at any truly holy things they encounter.
Exert your Mind (unless you have been recently attacked by your target) and spend an Action. Select a Sapient target within 20 feet. This Effect cannot be used unless the target is undead, demonic, or another evil creature. You must actively and obviously use a gilded cross to activate this Effect. Roll Brawn + Alertness Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 7. If they are incapacitated or unconscious, they fail automatically.
If the Contested Outcome is positive, the target loses that much Source. Once their Source is depleted, excess Outcome is applied as Mind Damage. If you deal at least 3 Mind damage, the target gains a Trauma of the GM's choice.
This trauma cannot be removed by spending Experience and undergoing mundane therapy. Affected targets are aware that they are being attacked and can generally tell who did it.