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Spend an Action. Select a target within 10 feet. This Effect cannot be used unless only can be used on mirrors and must touch the magic mirror to a mirror.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. This Artifact may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
You may communicate through your ward, though doing so will reveal its presence.
This Gift's Cost is capped at 2 and cannot be increased further.
The CatEye is an innovation from Silverwolf's R&D department that supports SILVERHOUND's covert operations by providing reliable, concealed short range recon, both auditory and visual. This extremely thin disk-shaped camera can attach to any solid surface, and uses cutting edge optical camouflage to match the color and texture of its surroundings, making it near impossible to identify unless one knows what to look for. It can then record and broadcast its field of view to a synced up Silverwolf PDA hooked up to the company's closed network.
Spend an Action and use up this covert button camera. Select a Location within 10 feet. You must remain within 1000 feet of your ward to access its senses.
You place a ward,. You can hear and see through the ward as though you were standing at its location. It will remain active for a day, but can be manually deactivated at will.
The ward requires Concentration to monitor, though it will remain active until you deactivate it or its duration expires. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.
You may declare a condition to watch for on an active Ward. If it occurs, you may roll Perception + Alertness, Difficulty 6, to notice it, even if you are not actively monitoring that ward.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
Emily takes her marker, draws something small - a compass, a square, and a "G" - for "Graves."
Emily's right eye splits into three pupils, three irises. Like a bug.
She's watching, through it - and if you accept a gift from her - you can hear her, through it.
Exert your Mind and spend an Action to activate. Select a target within 10 feet. You must use up a marker in order to activate this Effect. You must remain within 1000 feet of your ward to access its senses.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can perceive with all your senses or activate investigative Effects through the ward as though you were standing at its location. You may have at most 3 wards running at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.
You may declare a condition to watch for on an active Ward. If it occurs, you may roll Perception + Alertness, Difficulty 6, to notice it, even if you are not actively monitoring that ward.
You may communicate through your ward, though doing so will reveal its presence.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
You may only use this Effect once per day.
Exert your Mind and spend an Action. Select a Location within 10 feet.
You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. This Artifact may have at most 3 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.
He doodles a sketch, one that to him is himself, but can be a symbolic reflection. He can spend as much time on it as he likes, but at minimum, it's enough strokes to imply a face.
The face's eyes will move, and occasionally the head itself will turn. It also is animated for other actions, gazing around the room, yawning, laughing silently or biting it's lip. (It is also animated as it is destroyed, visually dying and leaving a 'drawn corpse' or remains, bleeds and so on.
To access the "recording" he can draw the exact image again and ask it what it saw.
Exert your Mind and spend an Action. Select a Location within 10 feet.
You place a ward, which is fixed to its initial location. You can hear and see through the ward as though you were standing at its location. You may have at most 1 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The presence of the Ward is obvious to anyone being watched by it, and it can be destroyed by mundane means.
You may declare a condition to watch for on an active Ward. If it occurs, you may roll Perception + Alertness, Difficulty 6, to notice it, even if you are not actively monitoring that ward.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
Conner’s artistic approach embodies the power of transformative perception and dynamic interaction between art and its audience. By placing harnesses on his art pieces, he metaphorically is exploring the concept that art possesses its own identity and viewpoint shaped by restraints. This act is a profound investigation into how art interacts with and is influenced by its environment, and how it evolves over time in response to these interactions.
The harnesses symbolize the various constraints and influences that shape the interpretation and perception of art. Through this lens, Conner examines how context, perspective, and external factors alter our understanding and appreciation of art. This approach blurs the line between creator and creation, suggesting a symbiotic relationship where each influences and learns from the other.
Exert your Mind and spend an Action. Select a target within 10 feet. This Effect cannot be used unless can only be placed on collars, harnesses, and saddles. You must actively and obviously use Tattooing Gun to activate this Effect.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. Your wards last 3 hours. You may have at most 8 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.
Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.
You may communicate through your ward, though doing so will reveal its presence.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Inkz Pulls his flesh up and off pulling a small item that’s been tattooed into their skin off and out causing blood to come out during the pulling and when it’s finally out it absorbs the blood to become three-d.
The spy is able to transform an ordinary ballpoint pen into a monitoring device that is inconspicuous enough to blend in to most settings, but advanced enough to allow 360 degree surveillance as well as audio capture, which is sent to their smartphone.
Exert your Mind and spend an Action. Select a target within 10 feet. You must actively and obviously use a ballpoint pen to activate this Effect.
You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. You may have at most 1 wards active at once.
The ward requires Concentration to monitor, though it will remain active until you deactivate it. The ward can be discovered if someone knows what they are looking for, but is otherwise inconspicuous and cannot be identified as a ward.