Card Throwing Pick a card any card.

2
You possess a mastery of thrown weapons.
Used by Clark Heath, Created by ChickenMcDalek.

Be amazed as the magician wields a deck of simple tarot cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.


You gain the following benefits as long as you are engaged in combat with Tarot cards.

+2 dice to all rolls utilizing Tarot cards.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.


Community Throwing Mastery Gifts

You gain the following benefits as long as you are engaged in combat with thrown weapons.

+2 dice to all rolls utilizing thrown weapons.

You also gain the following effects:

  • Catcher In The Rye: You may catch anything flying or thrown as a Free Action with no roll, as long as it is not an attack.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.
  • Straight To The Face: You may make a throwing attack at melee range with no penalty.
  • Track And Field: “If you move at least 25 feet in a straight line before making a thrown Attack in that direction its effective range is tripled, and you deal +1 Damage.
  • Yeet!: You can throw things up to 100 extra feet per point of Brawn with no penalty. Anything thrown further than 100 feet will not land at its target until the next Round on your initiative.

You gain the following benefits as long as you are engaged in combat with playing cards.

+2 dice to all rolls utilizing playing cards.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Straight To The Face: You may make a throwing attack at melee range with no penalty.
  • Yeet!: You can throw things up to 100 extra feet per point of Brawn with no penalty. Anything thrown further than 100 feet will not land at its target until the next Round on your initiative.

You gain the following benefits as long as you are engaged in combat with thrown weapons.

+2 dice to all rolls utilizing thrown weapons.

You also gain the following effects:

  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.

You gain the following benefits as long as you are engaged in combat with shuriken. You must actively and obviously be using Cane to gain the benefits of this Effect.

+2 dice to all rolls utilizing shuriken.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Yeet!: You can throw things up to 100 extra feet per point of Brawn with no penalty. Anything thrown further than 100 feet will not land at its target until the next Round on your initiative.

You gain the following benefits as long as you are engaged in combat with boomerangs.

+2 dice to all rolls utilizing boomerangs.

You also gain the following effects:

  • Bullet Parry: You may Defend against any attack in range of your attacks. Defending this way still costs a Reaction.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Finesse: You may limit the Severity of any Injury you inflict or determine a maximum Wound Level to inflict on the target, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.

Stock Throwing Mastery Gifts

You gain the following benefits as long as you are engaged in combat with playing cards.

+2 dice to all rolls utilizing playing cards.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.