This is a power that Luci could not hope to wield, even with Umbra's help. No, it is Umbra herself who is solely capable of something so cataclysmic in scale and even then, she can only do so on the backing of specific conditions. There is only a small window in which Umbra can amass the power to rip open a one-way portal from the Well:
- The residual energy from Luci's amorphous form must still be lingering.
- Luci's alternate form, Umbra, must be triggered and active.
Whereafter, Umbra clasps their hands together and chants with a wide smile upon her face. Ink surges out from beneath her feet in vast quantities, using it as a medium to jump start the portal that leads to the Well. And once it takes, the flow becomes a cascade that surges forth in large quantities, working rather quickly to rapidly fill out a large space. Along with the hazy darkness comes a dizzying feeling of being upside down and inside out. The air is thick and suffocating, and slows the mind. An uncountable number of creatures from oblivion reach out of the refuse, touching, grabbing, pulling, biting, scratching, clawing, crawling, and gnashing like mindless beasts.
Those that are unfortunate enough to be close enough to see Umbra activate this effect will meet eyes with one of The Well's Eidolons. And take it from Luci herself, that is no fun experience.
Exert your Mind and spend an Action. This Effect cannot be used unless when Luci is within her Alternate Form. You must use up 4,000 Liters of Ink in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You create a hemispherical dome of inky viscious refuse originating at your Location, with a radius of 200 feet. and lasting for 5 minutes. You are fully immune to the effects of your zone. The area inside your zone is affected in the following ways:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Umbra's pure and sinister adversarial intent. It's almost as if a heavy pressure of immeasurable magnitude slowly dawns onto those around. All of her uncontainable intent to burn the world to the ground, backed by the insatiable hunger of the Well at her fingertips. And there is nothing to exemplify that more than with this ability.
You may only use this Effect once per day.
With a simple gesture, a small spark jets from Jesse's hand and relentlessly tracks his target, searing its way through any barrier that would stop it and setting them ablaze.
Exert your Mind and spend an Action. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire).
You may start or extinguish a fire as large as a torch's flame at your target. Extinguishing a fire does not cost Exertion. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.
Lighting a target on fire deals 2 Damage each Round on your turn, starting in the Round after the one in which they caught fire. This Damage is reduced by Armor, but the target’s Armor rating will be depleted by any Damage dealt, destroying the Armor once it reaches 0.
You may extinguish flames as a Reaction. This does not extend to explosives.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
There are times when I need to convince people to do things that they need to do. While playing some music and smiling at folks people tend to want to listen and do what is asked.
Exert your Mind and spend at least one Action. Select a Sapient target within 20 feet. Communicate a command to your target. Roll Charisma + Performance at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, your target will be compelled to follow your command to their best understanding of the letter and spirit of the command until they have completed it or for your Outcome in hours. You cannot issue another suggestion to the target until 10 minutes after they have completed the first command or 10 minutes after a failure.
The target is unaware that they are under supernatural influence and feel they are acting of their own free will. If you fail, they realize that you were attempting to influence them supernaturally with your command.
Your command can be an order to take an immediate Action. You cannot order a target to "do nothing," and they are free to take other Actions as they fulfill your request. Your command cannot be obviously self-endangering or self-destructive. The Effect ends if following your command would cause a target to cross one of their Limits in a way that would necessitate a Trauma roll.
Shape Shifting Transformation
Exert your Mind and spend an Action to activate.
You transform into Insectoid like tentacle beast for 30 minutes. You have access to all of your Powers while you are Insectoid like tentacle beast, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Gruesome Transformation.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
You cannot speak any coherent verbal language while transformed and must resort to other means of communication.
Adelia is a puppet made of porcelain, clockwork and oil brought to life by magic rather than being a person of flesh and blood.
You gain the following benefits at all times.
You are permanently and visibly transformed: puppet. You are considered to be a Sapient, Non-Living Computer when targeted..
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The businessman holds out his cane after discussing the terms, and as their partner shakes hands with him, a wide grin can be seen forming on the businessman's face.
You must actively and obviously use a cane to activate this Effect.
You may make an oath with a physically-present, Sapient target. Communicate the oath's terms to the target, including the requirements and penalties for each participant. If all agree to the terms, you must Exert your Mind and all participants must shake hands (or cane) to seal the deal.
Record the oath as a Condition. If a party breaks the oath, the Condition ends and they suffer the oath's penalty.
When crafting your oath, you may incorporate any of the following penalties:
The target cannot be compelled to agree via a direct threat of violence, another Effect, or another oath. If you would like to use clever wording to mislead the target, you must succeed a contested Intellect + (Culture or Influence) roll.
When crafting your oath, you may opt to enforce compliance. If you do, any participant that wishes to break the deal must take 3 Mind damage and succeed a Self-Control roll. They may attempt once per day.
Possession of this Power grants the following Battle Scar: Happy Doing Business - You just can't keep that smile off your face. (You always have a smile on your face. Whenever you would be interacting with someone, roll Self-Control. If you fail, your grin widens even further into a demonic smirk, giving you +2 Difficulty on all Social Rolls with that person).
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The aquamancer is an adept swimmer and moves with agility in or out of the water.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Doc puts his hands on you and begins to mutter to himself in french. The effect is instant and horrible. You begin to remember all of the sins of your past, all the ways that you've wronged those who loved you. All of the terrible, evil things you've done on these contracts in order to survive. Doc seems to be in the grips of similar memories, tears running down his chin and dripping onto his hands that are pressed tightly against you. At the point where your mind feels like it's about to break, it's over. Just as quickly as it began. You feel your wounds begin to close.
Exert your Mind and spend 1 minute. Select a Living target within arm's reach. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Your target must make a Trauma roll when you activate this Effect. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Charisma + Medicine at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
Perform the Five Point Technique via a series of quick pressure point hits on the target’s chest. As you do, channel your chi and speak a condition involving the number five. If the target cannot stop you from performing the technique, their heart will take a direct hit when they fulfill the chosen condition.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll Dexterity + Brawl Difficulty 6. The target may contest by rolling Body, Difficulty 6.
If the contested Outcome is positive, the target takes that much Damage plus 4. The target's material Armor is completely ignored.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
Instead of dealing Damage all at once, the Injury caused by this Power starts at Severity 1 and worsens at the rate of one level per Round until it reaches the Severity it would have otherwise been.