Donald's furious fighting style is a combination of boxing and wrestling, though in practice it looks more like a drunken animal fighting, sloppy, yet powerful.
Ever since the incident, Donald learned the importance of facing your problems head on, or more like fist on, sometimes even foot on.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
Possession of this Power grants the following Trauma at all times: Alcoholism: You are addicted to alcohol. Any time you encounter some, you must roll Self-Control. If you fail, you must drink it, and if you botch, you will Overdose. You are unable to regain any Mind from resting unless you have drank alcohol that day.
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Sharpen your senses and see what others missโwhen the spotlight hits, secrets hidden in plain sight are yours to unveil.
Even death, after a while, becomes something cliche in the eyes of those exposed to it enough.
That is why the realization of life being brought back through a reversal of time is so interesting. How is it possible? What strings are pulled to accomplish this? *Who* pulls the strings?
He brews on the questions for a little while in the shadows of his room. Tomorrow again, will the spotlight be shined on him.
For now, he waits.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Riddle's form endures, even past biological limits.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive.
Possession of this Power grants the following Trauma at all times: Out of Touch: When reminded of your disconnect from normal life, you must roll Trauma..
The curse having already festered in his flesh and mind has made the dung eater deaf towards the hardship of life.
Anybody trying to stop him from spreading his curse cannot be excused!
"Be thankful of the Hold's serenity.
It is all that keeps your death and defilement at bay.โ
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Trauma at all times: Vengeful.
Cursed with an unfortunate disability, Lady Auclair soon learned she was quite talented with fencing blades, especially rapiers at a young age... However, a mark lingers on her shoulder of her missing arm, an exchange, a talent for a body part.
You gain the following benefits as long as you are engaged in combat with Rapier.
+2 dice to all rolls with Rapier. You may Defend against firearm attacks from any range using Rapier.
Possession of this Power grants the following Battle Scar: Missing Fingers, Missing Fingers, and Missing Hand.
You also gain the following effects:
Darlin' slithers their way into Valentine's senses, Replacing them with alien organ carefully crafted by Darlin'.
Valentine's olfactory system is coated with shades of cartoonish pinks and blacks, The receptors inside Valentine's nose being changed into more alien tendrils traveling up to Valentine's olfactory bulb.
Valentine's ear canal has been coated with shades of cartoonish pinks and blacks, The oval membrane and ear drum changed into more sensitive alien tendrils, allowing for more nuanced hearing.
Valentine's eyes have been visibly changed, The once vibrant yellow eyes have been given dark black splotches with black rings coming from the pupil to the sclera.
Valentine's senses have been heightened to superhuman levels due to these new enhancements and giving them an edge over their future endeavors.
Valentine's training has been going well, They're getting better and better at improving their bond with Darlin' and will soon set out to accomplish their goal.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any senses which have been heightened cannot be overloaded. Battle Scars you receive cannot affect these senses.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors: