The SpecterScan Umbrella appears to be a premium, minimalist umbrella, featuring a matte black canopy and a handle crafted from a high-density, lightweight composite material. The simplicity of its design belies the complexity of the technology hidden within. Unlike the previous iterations, this version eschews the overtly futuristic holographic displays for a more discreet, efficient mode of operation that aligns with the black tech aesthetic.
Embedded within the umbrella’s spokes are micro-cameras and a variety of sensors. These are nearly invisible, blending seamlessly with the structure. They’re capable of capturing a wide array of data, from visual feeds to electromagnetic signatures, without drawing attention.
The core of the SpecterScan’s capabilities lies in its advanced AI, housed within the umbrella’s shaft. This AI is capable of processing vast amounts of data from the umbrella’s sensors and external databases in real time. It uses sophisticated algorithms to analyze objects of interest, determine their history, and infer connections to criminal activities.
Instead of projecting information around the user, the SpecterScan Umbrella transmits its findings directly to a secure device—such as a smartphone or a specialized receiver—carried by the user. This ensures that all data remains confidential and that the user can access it without exposing their activities to bystanders.
Spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Intellect + Culture at Difficulty 6.
You learn all the following information about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.
Interweaves with the energy of an object to see if it has any supernatural properties and its purpose
Spend a minute. Select a target Object within arm's reach. You must actively and obviously use Notebook of occult knowlege to activate this Effect. At the end of your investigation, roll Perception + Occult at Difficulty 6.
You learn all the following information about your target:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see rotten tentacles spread out of his arm and wrap around the object.
This Gift's Cost is capped at 2 and cannot be increased further.
Marie carefully brushes the dust and grit from an object, deeply examining it to determine a variety of historical markers. So familiar with the various types of sediment, dust, and wear on a given object, she is easily able to determine the environment an object would have recently been. With a few more deductions and close observations, she begins to understand the strange, unworldly qualities of the given item. With each fact, she quickly runs to a journal to write down what she has learned.
Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. You must actively and obviously use a brush to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn all the following information about your target:
You can easily tell whether something is magical or not because if they’re the former, chances are they’re a Plot Device! And you know the tropes, you know how these things tend to go. Maybe. There’s always subversions, but typically you can easily figure out that the giant laser gun needs special laser gun fuel or that the glowing dagger holds a deadly curse. Tropes!
Spend a minute. Select a target Object within 25 feet. You must actively and obviously use glasses to activate this Effect. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same target more than once per day.
Vergil's eyes glow blue as he focuses intently for a moment and green energy swirls about him as he focuses intently on the item and connects it with dream space to feel the echoes of the user left behind on them item. Learning how they used the item, and echoes of information that about the person who used it last as well.
Spend a minute to activate. Select a target Object within arm's reach. This Effect cannot be used unless Only works if the item would fit inside his stash. You must actively and obviously use A green gemstone to activate this Effect. At the end of your investigation, roll Charisma + Occult at Difficulty 6.
You learn all the following information about your target:
This Gift's Cost is capped at 2 and cannot be increased further.
The Thief examines an object closely for a minute to appraise its value. As their eyes dance across the subject, their pupils split vertically, and their irises fade to gold. If it is a particularly valuable item, the Thief may greedily lick their lips, revealing a forked tongue.
Within a minute, they have determined how materially valuable the object is and why.
Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.
You learn all the following information about your target:
You cannot investigate the same target more than once per day.