The Rider takes out a card from their person and yells out "HENSHIN!" As they insert the card into the slot of the Rider Belt, afterwards by adopting multiple exaggerated poses each limb of the Rider is covered by armor and accessories, once the Rider is entirely covered in armor they recite their tagline and do one final pose and their transformation is finished.
The Rider armor enhances the the user's Physical Attributes and gives them access to the rest of the Rider Gear.
Exert your Mind and spend a Quick Action.
You transform into a Sentai Ranger for 3 minutes. You have access to all of your Powers while you are a Sentai Ranger, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your body is adapted to Acrobatics/Stunt work. You receive +3 dice on non-attack rolls related to Acrobatics/Stunt work.
While transformed, instead of your normal clothes and equipment, you are equipped with: The Rider Loadout
You may end this Effect prematurely as a Free Action.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
You raise the bracelet up in front of yourself and run your fingers over the beads. Your body shimmers with a gentle blue discoloration, silently shifting your appearance to create a perfect illusion from head to toe.
Kayleigh Jones created this artifact from the depths of her soul in order to protect both her friends and herself from the curious eyes of the real world.
The nature of the illusion is such that even the sensation of her tails brushing against those around her is wiped from their minds, replaced with the memory of a perfectly normal human woman.
Spend 2 Actions. This Effect cannot be used unless you are out of sight from anyone else.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
The Stalker grabs hold of his locket with violent force as if trying to crush it as he stares at the image inside, building up obsessive interest over time...
Expend a point of Battery and spend one minute.
You may perceive things within 75 feet of you with perfect clarity as though there were no walls or obstacles blocking your view for the next 30 minutes.
You may perceive through up to 15 feet of material. The Difficulty of all Perception rolls made through a wall are increased by 1 per wall.
Just as the reaper changes from this world to the next, the cloak of it's station does the same, somethings taking things with it. Incoming blows disappear, or partially slip into the shadow lands, leaving the wearer unharmed.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The Bouncer take his belt off put it around his knuckles and it will transform in the weapon of choosing
This belt seen more Bouncer an lunatic than any human could count he was made by B.Rogers the first Bouncer who made the belt so he could go against someone without him suspcting he has a weapon because he ist the first bouncer he dont need Weapons just a belt
This Artifact can change its appearance. When not transformed, it is roughly the same size as a The Bouncer Belt and just as difficult to conceal.
Spend a Quick Action to activate. This Artifact either changes into one of the following Objects, or a single spliced Object as large as the largest Object with the functionality of all: the original Artifact or Gun. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance must be generic, cannot mimic specific items (such as a particular painting, a certain person’s ID, etc), and must be of a similar size and weight to this Artifact.
Your Artifact makes a genuine transformation into the new Object; it is not illusory, and the Object has fully normal and expected functionality. Any functionality which the Artifact previously possessed will not be useable until the transformation is ended, or if it is one of the two chosen spliced-together Devices.
Luminous takes his soul orb, where as before, with Light of Redemption, he would access a character sheet, tampering into their very soul and re-editing their sheet to restore their scars. Using Light magic as a conduit to access their soul, redeeming them... now, his inner darkness has come to the front.
Using his dark magic as a conduit, different from his normal character editing, he now directly floods a target sheet with darkness. The darkness slowly corrupting their mind, before he readjust them with light magic, putting himself in a superior position over them. Replacing any time the target has felt joy, an absolute bless, or any time they have felt happy or proud, Luminous was the reason for it. He was there for them.
Exert your Mind (unless Space-Time Grafting is active) and spend 1 minute. Select a Sapient or Animate target within arm's reach. This Effect cannot be used unless no one is actively watching luminous when he starts casting this, Luminous has command over the creature/revived being, and Used on a revived being/undead. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Traumatic Brain Injury. You must use up ink in order to activate this Effect. Roll Intellect + Occult at Difficulty 6. The target may resist by rolling Mind at Difficulty 8.
If the contested Outcome is positive, a specific period of time (up to 1 week long) from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.
The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”). You may also choose to only alter a single specific detail rather than an entire period, such as a password, phone number, directions, etc.
You may use this Power to detect and repair any altered memories in the Target's mind.
Affected targets will invent new memories to justify the inconsistencies. For instance, if their memory was altered to include a new friend they don’t have, they may invent further memories of meeting that friend, spending time with them, etc.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Luminous is actively and obviously invading the being mind, intruding on it.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.