The user's body is filled with power as long as they're not weighed down by their human form.
Entering combat requires self restrain to not run away.
Getting mind-controlled by an insect god drastically changes the way you look at the world, but also leaves traces of power ingrained in your soul.
You gain the following benefits as long as you're transformed.
Whenever you use your Movement, after all other calculations, the distance you may travel is tripled.
If you go a round without using your Movement, you immediately collapse and must remain immobile and resting for the same duration of time you previously spent moving.
SCP-8461 appears to be a completely mechanical construction designed to replicate the human form, only without any skin.
And it really doesn't like to be told it's a robot.
SCP-8461 is a machine designed to almost perfectly replicate the human form in appearance. However, one problem was that the craftsman for the object, identified as Kari Bass was found dead of a heart attack before she could finish.
As such, 8461 appears as a human stripped of all skin, though grey and metallic in colour.
You gain the following benefits as long as you gain the following Drawback. Inorganic: You cannot digest food or drink, or receive regular medical assistance. Instead, if you partake in these activities you have a -1 dice penalty to all rolls for 3 rounds as your body flushes out the toxins. This effects can stack. Instead, you must receive repairs using Technology and you cannot heal naturally.
You are permanently and visibly transformed: Android. You are considered to be a Sapient, Non-Living Computer when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You get +3 to your Body rating, but -1 to your Mind rating.
You may make a +2 Weapon Damage Iron Hands attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
Possession of this Power grants the following Trauma at all times: I'm Human!: When any mention is made of you being a machine, you just succeed on a Self-Control roll or immediately fly into a rage.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
When pain or distraction come, Chika focuses on the beauty and distinction of her dreams of becoming a hyper fashion ninja. And in focusing this way, Chika is able to push through, standing strong on her path to her dreams.
You gain the following benefits at all times. You must actively and obviously be using a harajuku inspired outfit to gain the benefits of this Effect.
Your Body and Mind Penalties are reduced to 0.
Hearst puts his faith in Qzotl, and gains improved reaction time in return.
You gain the following benefits as long as you have your amulet of Qzotl.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: kleptomania.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The cancerous growths inside of her, boiling with their own energies of fusion and fission, an eternal cycle inside of her own body to allow for immense growth in her abilities.
You gain the following benefits at all times.
You are permanently and visibly transformed: a living nuclear plant. You are considered to be a Sapient, Living being when targeted..
While in irradiated environments, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Your body provides you with the functionality of underwater welding tools. If used to attack, these "tools" use the same stats as a small knife.
The eye hardens Grace's mental defenses, protecting the collection of dead children from unwanted intrusions.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.
Unimportant characters just can't seem to hit our hero with their attacks. Injuries that are sustained from underlings are conveniently non-severe.
You gain the following benefits as long as the attacker isn't important enough to have a name.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: