Reprisal in Gold "𝓢𝓹𝓲𝓻𝓲𝓽𝓼 𝓪𝓲𝓭 𝓶𝓮... 𝓘 𝔀𝓲𝓵𝓵 𝓬𝓱𝓪𝓷𝓷𝓮𝓵 𝔂𝓸𝓾𝓻 𝓻𝓮𝓽𝓻𝓲𝓫𝓾𝓽𝓲𝓸𝓷."

1
You possess a mastery of thrown weapons.
Used by Ripley Ross, Created by TheSuperChrisb.

Forever grateful for Mrs. Ross's hand in bringing their killer to justice, the spirits journey from beyond the veil and manifest around the user in order to empower their telekinetic abilities.

The spirits manifest around the items that are being controlled by the user's telekinesis, picking them up and guiding the projectiles to strike true. The shades are viewed easily in the corners of the eyes, in darkened rooms, or underneath the pale moonlight.


You gain the following benefits as long as you are using Appease the Dead and you are engaged in combat with thrown weapons.

+2 dice to all rolls utilizing thrown weapons.

You also gain the following effects:

  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.
  • Junk Wolf: Thrown attacks with improvised thrown weapons always deal a minimum of 3 Weapon Damage.


Community Throwing Mastery Gifts

A magician can make anything seem magical, even the most mundane. don't you think cards are a perfect fit for a magician?

You gain the following benefits as long as you are engaged in combat with Cards.

+2 dice to all rolls utilizing Cards.

You also gain the following effects:

  • Pin Down: If you make a thrown attack with something sharp, and it hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.

You gain the following benefits as long as you are engaged in combat with thrown weapons.

+2 dice to all rolls utilizing thrown weapons.

You also gain the following effects:

  • Finesse: You may limit the Severity of any Injury you inflict or determine a maximum Wound Level to inflict on the target, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.
  • Juggler: You may juggle a number of throwable objects equal to your Dexterity as a Free Action. When you make a thrown weapon attack, you may choose to roll or re-use the last thrown attack's Outcome. Resets at the start of Initiative.

You gain the following benefits as long as you are engaged in combat with Tarot cards.

+2 dice to all rolls utilizing Tarot cards.

You also gain the following effects:

  • Bullet Parry: You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.
  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.

You gain the following benefits as long as you are engaged in combat with thrown weapons.

+2 dice to all rolls utilizing thrown weapons.

You also gain the following effects:

  • Jackie Chan: You do not receive a Difficulty penalty when throwing objects that are not designed for throwing.

You gain the following benefits as long as you are engaged in combat with Knives.

+2 dice to all rolls utilizing Knives.

Possession of this Power grants the following Battle Scar: Concussive Trauma.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • It’s All About Reflexes: You may use your throwing roll to Defend or Clash against any projectile Attack, even when unarmed. If you succeed a Defense, you catch their projectile. If you succeed a Clash, you make a throwing Attack against the target using the projectile.
  • Pin Down: If you make a thrown attack with something sharp, and it hits a target near a wall or a floor, the projectile pierces through them, pinning them to the wall or floor. Unpinning oneself quickly will increase the relevant Injury’s Severity by 1.

Stock Throwing Mastery Gifts

You gain the following benefits as long as you are engaged in combat with playing cards.

+2 dice to all rolls utilizing playing cards.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Ricochet: You can make a thrown attack against a target behind cover so long as there is at least one exposed pathway to them.