The vehicle appears as a Plymouth Volare in a drab sheirrf brown. The Plymouth Volare has a Black bull bar on its front. The car has off-road tires a modern police light bar on top, along with speakers and a spotlight. The car has the El Paso police department logo on its outside (doors, hood, and roof). The seats are made out of cheap light brown leather, the dashboard has a speed camera, and radio gear. There are separation bars between the driver and the back seat. (filled in with bulletproof glass and metal bars). The front windshield has stickers for the local police department, along with a Sons of Salem sticker and an aged sticker for an El Paso-based insurance company. Also, it seems the car itself is racist to non-humans (think of werewolves, vampires, goblins, etc. it seems it only allows said persons to enter the car while cuffed and in the back seat, the car has to roll self-control to allow said people in without cuffs. If it comes to the car's attention that the person has had the modifications to their body done intently the car might take a hostile approach to said person. for example opening the passenger door while driving, or unbuckling their seat belt. At rare times the car has also done this to non-modified persons, like werewolves, vampires, etc.)
"VICOR I KNOW THE CAR IS OLD..but like just take it, management said you gotta have the car, I know it's a downgrade but just take the dam car." The department head looks at vicor tiredly, sweat beading off his head. he slides the car keys to vicor along with paperwork. "I don't have a say in this matter, just take the car."
This Artifact can be used as a Plymouth volar. It is roughly the same size as a Plymouth volar but can be collapsed into Car keys. and concealed. Collapsing or expanding it costs a Quick Action. Unless User needs to have eyes closed or the car will appear in a 25 meter radius above them. This will also cause minor damage to the cars suspension and User has to be standing still, and cant be on anything moving (like a plane or a boat ect), this Artifact behaves as its mundane counterpart.
This Plymouth volar has Modernized Plymouth volar. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The most basic tool in a seamstress' repertoire is the needle with a string threaded through its eye. Ironic in nature, needles patch up holes by creating countless more, piercing a fabric again and again until all the damage disappears under a newly sewn on patch. Though brutally cruel on the surface, the average sewing needle is too small and delicate to cause any meaningful injuries to anything other than the average article of clothing.
The Seamstress' Needle is a knife-sized sewing needle, sharp and refined into a lethal form. While at rest, the needle lacks a thread, though one is quick to appear once the supernatural elements of the needle come into play.
Not Quite Flying:
A red thread manifests itself, winding through the needle's eye and wrapping about the user's wrist. The string extends as the needle flies through the air, only stopping its expansion once the blade's destination has been reached. Then, the string pulls the thrower towards the needle, tracing its flight path with the user in tow, disappearing once the needle is reunited with the hand that threw it.
Pin:
As though being guided by an invisible hand, the needle twists through the body of the target and the closest surface, moving in a pattern identical to the motions typical of a normal needle and thread. A red thread follows the needle, binding the target to the surface. Once a stable connection has been made, the needle hangs loose, suspended by a tangle of strings.
Return:
A red thread appears, weaving through the needle's eye and winding back towards the user. The string wraps around the user's wrist, and the needle swiftly pulls itself along the string, eventually finding itself back in the hand of the user.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
The user of the card holds it up and speaks the name of the card, "Paladin's Shield!" The person that the card is facing, whether it be themselves or another within 20 feet, will have a glowing shield of light appear around them-- or wherever the attack is coming from if used as a reaction. The card turns gray. After the shield falls, it disappears with sputtering sparks. The card remains gray until 2 rounds/6 seconds later, where it regains its 'light' and can be used once again for protection.
Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. Roll Perception + Legerdemain at Difficulty 6.
If you succeed, you create a Barrier around your target, which absorbs the next Outcome + 2 Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
The gun seems to have no clip in it, yet shoots as if it did, noiselessly. It must work like a railgun, or something...
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle but can be collapsed into a coin charm necklace with two bullet holes through it and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Vengeful. (Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.). If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The devil himself blessed this guitar. Due to Satan's blessing, it can no longer be destroyed. A clause was added to the contract that recovery of the artifact is now included should it be lost.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If the true owner of this Artifact ever dies, it immediately disappears. At least one week later, it will appear to A skilled musician willing to make a deal with the devil and reveal its power to them. They become its new true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
A small flash of light travels from the Selenium glass to the Tellurium glass, as a ever-growing shadow grows on the targeted area. Depending on the wind, you might even hear a whistling noise.
Exert your Mind and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. This Effect cannot be used unless Must have a direct line of sight to the sky or be below a roof thin enough to be penetrated. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Brawn + Alertness at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 3. Armor is fully effective against this damage.
When you activate this Effect, instead of occurring immediately, you may choose to delay its effects until the target takes a particular Action. For example: "when they fire a gun" or "when they swim in deep water."
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: